Post by Pie on Feb 1, 2013 15:03:30 GMT -5
Name: Brennius Arosas Amatus
Affiliation: Angel Wing
Class: S
Age: 58
Height: 6' 6"
Weight: 160 pounds
General Appearance: Brennius is tall and slender. His body does not have very much muscle on it. Instead, it has a certain elegance and grace about it. At first glance, you would be more likely to assume that Brennius is a prince than a mage. In fact, looking at his features, one may even think that his appearance is almost elven, and rumor even has it that his ears are pointed. His muscles are hardly defined, but are noticeable if he flexes. His hair is white as snow, but it shines with a brilliance that makes it clear this is not from old age. Overall, Brennius gives the impression of one who is refined and well-read, but he does not appear unattractive. He also appears to be far younger than he actually is. Most that glance Brennius briefly would assume he is only in his mid 30s, when he is in truth quite a bit older.
Clothing: The outfit generally worn by Brennius only adds to his noble appearance. His chest and shoulders are covered by a bright golden breastplate. Beneath this breastplate is a fine, gray, silk tunic. The ends of the sleeves are hidden away underneath a golden pair of bracers that guard his forearms. Brennius's lower body is covered by a red robe that falls to the floor, hiding his feet. A red scarf hangs from Brennius's shoulders, and it is long enough to hang past his knees on both sides at once. Because of the length of this robe, and the elegance Brennius walks with, it often appears that he merely glides along the ground. Beneath the robe, Brennius wears a pair of loose pants that match his shirt.
Alignment: Chaotic Good
Personality: Brennius tends to have a "holier than thou art" outlook on life. He sees himself as an agent of God, whose sole purpose is to eradicate evil. Brennius was most likely a paladin in another life. He cares not about the laws of man, but only about what is truly good and evil. If his vision of goodness coincides with the law, then he will obey it. If his ideas of goodness stands opposed to the law, he will simply ignore the law. This has been known to cause tension between Brennius and the Rune Knights, but no one can argue with the results. As such, he is generally permitted to do as he sees fit. He is generally quite wise, and easy to get along with despite his obsession with destroying evil.
Magic and Spells: The magic used by Brennius is Seraphim Magic. This is a holy power, that enables him to judge who is good and who is evil. Once an evil presence has been detected, Seraphim allows him to understand the nature of that evil and eradicate it. It is also capable of altering his body into a holy form, so that he can destroy evil simply by existing near it. The major drawback of Brennius's magic is that it useless against characters that are not evil. One of interesting parts of Seraphim Magic is that it also does no harm to inanimate objects, and will instead simply phase through them.
Name: Serpahim Bolt
Class: Variable: S-C
Cost: Standard class cost
Effect: Shoots a blast of holy energy that varies in size based on the class of technique used. At C-Class, it is equivalent to a basketball. B-class Holy Bolts are the size of a compact car. A-class bolts are the size of a small building. S-class bolts can be as large as a city block. The blast will fire in a straight line, and moves at a speed equal to the caster's Soul stat.
Damage: Standard formula.
Strong Against: Evil Characters (2x), Darkness Magic (2x), Undead (2x)
Weak Against: Good characters (heals 50% instead), neutral characters (no effect), Light Magic (0.5x)
Notes: This takes up one spell slot at each rank.
Name: Fist of God
Class: Variable: S-C
Cost: Standard class cost
Effect: Brennius's fist glows white with holy energy, and deals increased damage on the next hit.
Damage: Standard formula.
Strong Against: Evil Characters (2x), Darkness Magic (2x), Undead (2x)
Weak Against: Good characters (heals 50% instead), neutral characters (no effect), Light Magic (0.5x)
Notes: This takes up one spell slot at each rank.
Name: Angel
Class: SS
Cost: 150 to activate, 100 to maintain for additional posts.
Effect: This spell causes six wings to emerge from the caster's back, giving him an angelic appearance. These wings can be used to defend against attacks. Each wing is treated as holy elemental S-class heavy armor, making him extremely durable in this form, so long as his stamina holds out. The wings also allow him to fly. The biggest change, however, is that his magic energy is expanded into his body while this technique is active. This is signified by his soul stat being reduced to zero, and half of the points lost are added to both his strength and speed, and they are then modified by any traits he has. His other stats are unaffected. While Angel is active he cannot use any other spell. Instead all of his physical attacks are cloaked in a holy aura. This aura allows him to attack magic as if it were solid, and he is capable of destroying magic with a lower damage potential simply by hitting it.
Damage: 7x body stat on all physical attacks.
Strong Against: Evil Characters (2x), Darkness Magic (2x), Undead (2x)
Weak Against: Good characters (heals 50% instead), neutral characters (no effect), Light Magic (0.5x)
Notes: Angel can only be activated after evil has been detected, and is forcibly deactivated if no evil is present and conscious.
Name: Banishment of Evil Energy
Class: Variable: S-C
Cost: Standard based on class used
Effect: This spell is used to deny the ability of evil mages to do harm. It does not attack the evil mage themself, but rather it attacks their spells. Banishment of Evil Energy will overtake their spells, causing them to simply blink out of existence. To cast this spell, Brennius simply needs to snap his fingers, and mentally locate an attack. An orb of holy energy will generate inside of their attack, instantly dealing its damage potential to the attack. This spell can be used within Brennius's soul stat converted to feet, and the orb is about the size of a golf ball, regardless of class.
Damage: Standard damage potential, but cannot actually cause harm
Strong Against: Evil character's magic attacks (2x)
Weak Against: Everything else (no effect)
Notes: This takes up one spell slot at each rank.
Name: Serpah's Halo
Class: Variable: S-C
Cost: Standard based on class used
Effect: A ring of holy energy emerges around Brennius's head, and then fires out in an omnidirectional nova at a speed equal to twice his soul stat in a 360 degree blast. This attack will travel a distance equal to its damage potential.
Damage: Half of Standard
Strong Against: Evil Characters (2x), Darkness Magic (2x), Undead (2x)
Weak Against: Good characters (heals 50% instead), neutral characters (no effect), Light Magic (0.5x)
Notes: This takes up one spell slot at each rank.
Name: Seraph Barrier
Class: Variable: A-B
Cost: Standard based on class used
Effect: Brennius, or a willing ally of his choice, is instantly surrounded in a bubble of holy energy. They cannot move, or do anything else while inside the bubble. This bubble is actually offensive, despite being named Seraph Barrier, and will attack anything that hits it. Every time it deals its damage, the barrier may be refreshed.
Damage: Standard
Strong Against: Evil Characters (2x), Darkness Magic (2x), Undead (2x)
Weak Against: Good characters (heals 50% instead), neutral characters (no effect), Light Magic (0.5x)
Notes: This takes up one spell slot at each rank.
Name: Wings of Seraphim
Class: D
Cost: 5 to activate. 1 per post to maintain.
Effect: Six wings grow out of the caster's back, similar to his transformation into Angel. However, these wings serve no purpose beyond allowing him to fly. A strike that hits the Wings of Seraphim will be treated as a hit to an unarmored location.
Notes: None
Name: Detect Alignment
Class: E
Cost: 1
Effect: Choose one target. That target's alignment is mentally revealed to The caster. This spell is activated instantly, but can only be used once per post.
Notes: This spell can be used during posts of rest.
Name: Radar of the Seraph
Class: E
Cost: 1 to activate. 1 per post to maintain.
Effect: This allows the caster to detect if there is anyone evil within the immediate area. This spell is ineffective in the 10 meters around the caster, and extends up to a maximum of one kilometer. The caster can control how far the radar is cast out. This spell cannot identify who the evil one is, but merely allows him to detect the vague direction of an evil presence.
Notes: This spell can be used during posts of rest.
Name: Cleanse Filth
Class: E
Cost: 1
Effect: Cleanliness is next to godliness, and thus Seraphim Magic can destroy dirt or other contaminants that are on one's body or clothing.
Notes:This spell can be used during posts of rest.
Name: Telepathy
Class: Special
Cost: None, but requires a half spell slot, same as an E-class spell.
Effect: Allows telepathic communication with anyone within your soul stat times 100 feet. Your random thoughts are not broadcast, and this cannot be used to read minds against someone's will. The telepathic link must be accepted, and you will only hear thoughts they choose to broadcast.
Drawback: People can disconnect from your spell at will. Some areas may cause telepathy to not function.
How to Perform: Concentrate on the person you want to talk to.
Notes: None.
Items:
Item Name: Angelic Armor
Class: S
Price: 1,000,000 Jewels
Physical Appearance: This breastplate is made of solid gold, and thus weighs quite a bit. It is tailor-made to fit Brennius. The armor covers his chest, back, and shoulders. This armor also includes a pair of bracers that guard his wrists.
Passive Traits: This armor is holy elemental armor. It takes half damage from evil opponent's magic, darkness magic, and undead in general. It also adds 5 ranks of Faster Than A Speeding Bullet.
Special Attacks:
Size: Medium
Weight: 50 pounds.
Notes: (Unique)
Jewels: Zero
Home: Brennius resides in the uppermost room of Angel Wing's guild hall.
Base Stats:
Body: 121
Mind: 150
Soul: 229
HP: 1,750
Stamina 379
Senses 271
Traits:
Trait-Adjusted Stats:
Strength: 121 (91 with his armor)
Encumbrance/Lifting Strength: 545
Speed: 151 (212 with his armor)
Mental Reaction Speed: 188
Soul: 229
HP: 1,750
Stamina: 379
Senses: 271
History:
Affiliation: Angel Wing
Class: S
Age: 58
Height: 6' 6"
Weight: 160 pounds
General Appearance: Brennius is tall and slender. His body does not have very much muscle on it. Instead, it has a certain elegance and grace about it. At first glance, you would be more likely to assume that Brennius is a prince than a mage. In fact, looking at his features, one may even think that his appearance is almost elven, and rumor even has it that his ears are pointed. His muscles are hardly defined, but are noticeable if he flexes. His hair is white as snow, but it shines with a brilliance that makes it clear this is not from old age. Overall, Brennius gives the impression of one who is refined and well-read, but he does not appear unattractive. He also appears to be far younger than he actually is. Most that glance Brennius briefly would assume he is only in his mid 30s, when he is in truth quite a bit older.
Clothing: The outfit generally worn by Brennius only adds to his noble appearance. His chest and shoulders are covered by a bright golden breastplate. Beneath this breastplate is a fine, gray, silk tunic. The ends of the sleeves are hidden away underneath a golden pair of bracers that guard his forearms. Brennius's lower body is covered by a red robe that falls to the floor, hiding his feet. A red scarf hangs from Brennius's shoulders, and it is long enough to hang past his knees on both sides at once. Because of the length of this robe, and the elegance Brennius walks with, it often appears that he merely glides along the ground. Beneath the robe, Brennius wears a pair of loose pants that match his shirt.
Alignment: Chaotic Good
Personality: Brennius tends to have a "holier than thou art" outlook on life. He sees himself as an agent of God, whose sole purpose is to eradicate evil. Brennius was most likely a paladin in another life. He cares not about the laws of man, but only about what is truly good and evil. If his vision of goodness coincides with the law, then he will obey it. If his ideas of goodness stands opposed to the law, he will simply ignore the law. This has been known to cause tension between Brennius and the Rune Knights, but no one can argue with the results. As such, he is generally permitted to do as he sees fit. He is generally quite wise, and easy to get along with despite his obsession with destroying evil.
Magic and Spells: The magic used by Brennius is Seraphim Magic. This is a holy power, that enables him to judge who is good and who is evil. Once an evil presence has been detected, Seraphim allows him to understand the nature of that evil and eradicate it. It is also capable of altering his body into a holy form, so that he can destroy evil simply by existing near it. The major drawback of Brennius's magic is that it useless against characters that are not evil. One of interesting parts of Seraphim Magic is that it also does no harm to inanimate objects, and will instead simply phase through them.
Name: Serpahim Bolt
Class: Variable: S-C
Cost: Standard class cost
Effect: Shoots a blast of holy energy that varies in size based on the class of technique used. At C-Class, it is equivalent to a basketball. B-class Holy Bolts are the size of a compact car. A-class bolts are the size of a small building. S-class bolts can be as large as a city block. The blast will fire in a straight line, and moves at a speed equal to the caster's Soul stat.
Damage: Standard formula.
Strong Against: Evil Characters (2x), Darkness Magic (2x), Undead (2x)
Weak Against: Good characters (heals 50% instead), neutral characters (no effect), Light Magic (0.5x)
Notes: This takes up one spell slot at each rank.
Name: Fist of God
Class: Variable: S-C
Cost: Standard class cost
Effect: Brennius's fist glows white with holy energy, and deals increased damage on the next hit.
Damage: Standard formula.
Strong Against: Evil Characters (2x), Darkness Magic (2x), Undead (2x)
Weak Against: Good characters (heals 50% instead), neutral characters (no effect), Light Magic (0.5x)
Notes: This takes up one spell slot at each rank.
Name: Angel
Class: SS
Cost: 150 to activate, 100 to maintain for additional posts.
Effect: This spell causes six wings to emerge from the caster's back, giving him an angelic appearance. These wings can be used to defend against attacks. Each wing is treated as holy elemental S-class heavy armor, making him extremely durable in this form, so long as his stamina holds out. The wings also allow him to fly. The biggest change, however, is that his magic energy is expanded into his body while this technique is active. This is signified by his soul stat being reduced to zero, and half of the points lost are added to both his strength and speed, and they are then modified by any traits he has. His other stats are unaffected. While Angel is active he cannot use any other spell. Instead all of his physical attacks are cloaked in a holy aura. This aura allows him to attack magic as if it were solid, and he is capable of destroying magic with a lower damage potential simply by hitting it.
Damage: 7x body stat on all physical attacks.
Strong Against: Evil Characters (2x), Darkness Magic (2x), Undead (2x)
Weak Against: Good characters (heals 50% instead), neutral characters (no effect), Light Magic (0.5x)
Notes: Angel can only be activated after evil has been detected, and is forcibly deactivated if no evil is present and conscious.
Name: Banishment of Evil Energy
Class: Variable: S-C
Cost: Standard based on class used
Effect: This spell is used to deny the ability of evil mages to do harm. It does not attack the evil mage themself, but rather it attacks their spells. Banishment of Evil Energy will overtake their spells, causing them to simply blink out of existence. To cast this spell, Brennius simply needs to snap his fingers, and mentally locate an attack. An orb of holy energy will generate inside of their attack, instantly dealing its damage potential to the attack. This spell can be used within Brennius's soul stat converted to feet, and the orb is about the size of a golf ball, regardless of class.
Damage: Standard damage potential, but cannot actually cause harm
Strong Against: Evil character's magic attacks (2x)
Weak Against: Everything else (no effect)
Notes: This takes up one spell slot at each rank.
Name: Serpah's Halo
Class: Variable: S-C
Cost: Standard based on class used
Effect: A ring of holy energy emerges around Brennius's head, and then fires out in an omnidirectional nova at a speed equal to twice his soul stat in a 360 degree blast. This attack will travel a distance equal to its damage potential.
Damage: Half of Standard
Strong Against: Evil Characters (2x), Darkness Magic (2x), Undead (2x)
Weak Against: Good characters (heals 50% instead), neutral characters (no effect), Light Magic (0.5x)
Notes: This takes up one spell slot at each rank.
Name: Seraph Barrier
Class: Variable: A-B
Cost: Standard based on class used
Effect: Brennius, or a willing ally of his choice, is instantly surrounded in a bubble of holy energy. They cannot move, or do anything else while inside the bubble. This bubble is actually offensive, despite being named Seraph Barrier, and will attack anything that hits it. Every time it deals its damage, the barrier may be refreshed.
Damage: Standard
Strong Against: Evil Characters (2x), Darkness Magic (2x), Undead (2x)
Weak Against: Good characters (heals 50% instead), neutral characters (no effect), Light Magic (0.5x)
Notes: This takes up one spell slot at each rank.
Name: Wings of Seraphim
Class: D
Cost: 5 to activate. 1 per post to maintain.
Effect: Six wings grow out of the caster's back, similar to his transformation into Angel. However, these wings serve no purpose beyond allowing him to fly. A strike that hits the Wings of Seraphim will be treated as a hit to an unarmored location.
Notes: None
Name: Detect Alignment
Class: E
Cost: 1
Effect: Choose one target. That target's alignment is mentally revealed to The caster. This spell is activated instantly, but can only be used once per post.
Notes: This spell can be used during posts of rest.
Name: Radar of the Seraph
Class: E
Cost: 1 to activate. 1 per post to maintain.
Effect: This allows the caster to detect if there is anyone evil within the immediate area. This spell is ineffective in the 10 meters around the caster, and extends up to a maximum of one kilometer. The caster can control how far the radar is cast out. This spell cannot identify who the evil one is, but merely allows him to detect the vague direction of an evil presence.
Notes: This spell can be used during posts of rest.
Name: Cleanse Filth
Class: E
Cost: 1
Effect: Cleanliness is next to godliness, and thus Seraphim Magic can destroy dirt or other contaminants that are on one's body or clothing.
Notes:This spell can be used during posts of rest.
Name: Telepathy
Class: Special
Cost: None, but requires a half spell slot, same as an E-class spell.
Effect: Allows telepathic communication with anyone within your soul stat times 100 feet. Your random thoughts are not broadcast, and this cannot be used to read minds against someone's will. The telepathic link must be accepted, and you will only hear thoughts they choose to broadcast.
Drawback: People can disconnect from your spell at will. Some areas may cause telepathy to not function.
How to Perform: Concentrate on the person you want to talk to.
Notes: None.
Items:
Item Name: Angelic Armor
Class: S
Price: 1,000,000 Jewels
Physical Appearance: This breastplate is made of solid gold, and thus weighs quite a bit. It is tailor-made to fit Brennius. The armor covers his chest, back, and shoulders. This armor also includes a pair of bracers that guard his wrists.
Passive Traits: This armor is holy elemental armor. It takes half damage from evil opponent's magic, darkness magic, and undead in general. It also adds 5 ranks of Faster Than A Speeding Bullet.
Special Attacks:
Size: Medium
Weight: 50 pounds.
Notes: (Unique)
Jewels: Zero
Home: Brennius resides in the uppermost room of Angel Wing's guild hall.
Base Stats:
Body: 121
Mind: 150
Soul: 229
HP: 1,750
Stamina 379
Senses 271
Traits:
Trait Name | Rank | Type of Trait | Cost |
Nimble | 5 | Body | 50 |
Artful Dodger | 5 | Body | 50 |
Acrobatic | 3 | Body | 6 |
Intimidation | 3+2 | Body | 15 |
Detective | 4 | Mind | 20 |
Lightning Reflexes | 5 | Mind | 50 |
Meditative Rest | 5 | Mind | 50 |
Martial Knowledge: Shotokan Karate | 3 | Mind | 30 |
Heterosexual | 1 | Personality | 5 |
Pious | 2 | Personality | 20 |
Stubborn | 2 | Personality | 10 |
Loyal | 3 | Personality | 45 |
Scary | 4 | Personality | 20 |
Trait-Adjusted Stats:
Strength: 121 (91 with his armor)
Encumbrance/Lifting Strength: 545
Speed: 151 (212 with his armor)
Mental Reaction Speed: 188
Soul: 229
HP: 1,750
Stamina: 379
Senses: 271
History: