Post by Kyomei on Mar 13, 2013 15:39:06 GMT -5
Tucked away into the rafters of a cluttered room deep inside a mountain, a tall man slips off into sleep while wrapped in a red cloak, and he starts to dream of what life will be like when power is within his grasp.
{Spells}
Name:Levitation
Class:E
Cost:1 stamina, ongoing
Effect:Allows Aro to glide on wind currents that he creates from his feet.
How to Perform:Summon up the air and fly
Name:Air Make: Jet Stream
Class:D
Cost: 5 stamina
Effect:By forcing out a jet of wind from the heel/elbow, Aro can propel his body into a high speed attack using the equal. opposite force that is applied onto that limb The arm or leg that the spell is applied to is sped up an amount equal 20% of Aro's Soul stat. Alternatively, he can hold his arm and simply force the jet of air out of his elbow at someone, but that doesn't cause any damage.
Damage:Strength Based
Strong Against:None
Weak Against:None
Name:Air Make: Claw
Class:D
Cost: 5 stamina to start, 1 stamina per post to maintain
Effect:This Air Make Spell creates a large glove like shape of wind around Aro's hands. The Winds converge into sharp points that looks like a bestial hand equipped with sharp claws. The size of the hand is a couple inches bigger than Aro's fist, and is connected to Aro's fingers. As his fingers move, so do the claws of the hand. This spell can last for as long as Aro has stamina.
Damage:.5 Soul. Also, if hit, causes a two feet knock back effect due to wind.
Strong Against:Elements Wind is Strong against
Weak Against:Elements Wind is Weak to
Notes: Knock back effect can be applied to solid techniques, and is subject to elemental adjustments. For elements that wind is strong against, the knock back effect is doubled, and for elements that wind is weak to the knock back effect is halved. Any technique of higher class is not subject to knock back effect. Strength higher than the damage potential of the claw can also negate the knock back effect.
Name:Air Make: Bullet
Class:D
Cost:5 Stamina
Effect:Chambers a bullet of wind into the physical barrel of Aro’s gun.
Drawback:Requires stamina to make the bullet, then more stamina to fire gun.
How to Perform:Make a bullet of wind inside the barrel of the gun
Damage:Equal damage as a bullet of the gun’s class
Strong Against:Fire, Plant, Poison
Weak Against:Lightning, Ice, Earth
Name:Air Make: Shield
Class:C
Cost:10 stamina
Effect:Creates a shield of Air in front of Aro
Drawback:Attacks from behind or above still hit
How to Perform:Place hands together, then throw them apart as shield is created
Spell HP:Soul x1.5
Strong Against:Fire, Plant, Poison
Weak Against:Lightning, Ice, Earth
Name:Air Make: Gale Shout
Class:C
Cost:10 Stamina
Effect:Sends a burst of Wind out of the mouth that has a massive knock back effect. Effect is equal to 1x Soul Stat
Drawback:Deals no damage, can be resisted with 150% strength of damage potential of spell
How to Perform:Breathe in, Shout out
Damage:None
Strong Against:Fire, Plant, Poison
Weak Against:Lightning, Ice, Earth.
Name:Air Make: Cannon
Class:C
Cost:10 Stamina
Effect:Creates a large orb of Air that is fired forcibly out of Aro’s hands at his opponents.
Drawback:Unidirectional
How to Perform:Forming one hand into a fist, hold it back then throw it forwards, the ball of air getting thrown forwards.
Damage:C rank damage
Strong Against:Fire, Plant, Poison
Weak Against:Lightning, Ice, Earth
Name:Air Make: Giga Drill Breaker
Class:B
Cost:25 Stamina
Effect:From Aro’s elbows to his hands, creates twin rotating drills of wind. These drills are special in the fact that when they come into contact with a defensive spell of any kind, they are not destroyed. Instead, for a cost of 10 stamina, their weakened damage potential can be refreshed. This is only when they are still on Aro’s arms, because they can be turned into a projectile by being fired off of his arms.
Drawback:Require a melee hit, or they don’t have their special property
How to Perform:Place hands together, then throw them apart and create the drills.
Damage:B rank damage
Strong Against:Fire, Plant, Poison
Weak Against:Lightning, Ice, Earth
Name:Air Make: Prison
Class:B
Cost:25 Stamina, 10 stamina ongoing
Effect:Creates a swirling vortex of wind around an opponent that emerges from the ground to surround them. Inside the prison, air is forced outwards by the vacuum, making it hard to breathe. This is quantified by a stamina loss of 25 per post that they stay trapped in the prison.
Drawback:For a few seconds, there is the telltale appearance of wind swirling before prison is formed. Only is big enough for one person. An attack of greater damage potential can break free of the prison. If the prison is broken in the same post that it is formed, there is no vacuum created and there will be no stamina loss to the opponent.
How to Perform:Create a prison of Air around a single opponent.
Damage:No damage, just stamina loss
Strong Against:Fire, Plant, Poison
Weak Against:Lightning, Ice, Earth
Name:Air Make: Windchill Wallop
Class:B
Cost:25 Stamina, 10 stamina ongoing
Effect: Harnessing the power of wind chill, Aro sucks the heat off of his hands, slowly building up ice on his hands. The first post that this is going on, the ice is just forming and does nothing more than give him an elemental affinity of ice to his punches. The second post, D rank damage is added on to his punches. The third post, the D rank damage is replaced with C rank damage, and the fourth post the C rank damage is replaced with B. While this is charging, any attacking will stop the charging at its current level of power. For every post of charge, this spell lasts for two posts. So, if it was charged for two posts, it lasts for 4 more, and if it was charged for all four posts, then it lasts for eight posts after it.
Drawback:Long charging time, no punching while charging. Cannot use hands to grab anything.
How to Perform: Create wind currents around the fists that remove heat energy and build up ice
Damage:Adds D/C/B damage to punches.
Strong Against:Water, Air, Plant
Weak Against:Lightning, Fire, Earth
Name:Air Make: Rip
Class:A
Cost:50 Stamina
Effect:Grabbing a hold of a large orb of air, Aro tears it apart at the molecular level. Shredding the electrons straight off of the atoms in the orb, he creates a field that fires a large bolt of lightning. This lightning is weaker than the lightning of normal lightning mages, as it is artificial, and only obtains a 1.5x bonus in damage potential to elements that it is strong against.
Drawback:Is weaker than normal lightning
How to Perform:See above.
Damage:A rank lightning damage
Strong Against:Water, Air, Ice
Weak Against:Earth, Plant, Poison
Name:Air Make: Cyclone Fury
Class:A
Cost:50 Stamina
Effect:From the shoulders down to the hands, and past them, creates a swirling vortex of Wind. These vortexes can work as a whip, which when thrown forwards slams into opponents. This has a strong force for damage as well as a sharp knock back effect. Knock back effect is equal to 2x Soul (B Rank effect). The vortexes can extend up to two feet in front of Aro’s hands.
Drawback:Requires melee hit.
How to Perform:Create massive bursts of wind from the shoulders down
Damage:A rank damage
Strong Against:Fire, Plant, Poison
Weak Against:Lightning, Ice, Earth
Name:Air Make: Serpent Heart
Class:S
Cost:100 stamina
Effect:Creates a massive Serpent of Wind that bursts out from Aro’s chest. The serpent is twenty feet long and five feet in circumference, and can move at speeds equal to .5x Aro’s soul stat
Drawback:Not very fast moving, large stamina cost
How to Perform:Hold arms open wide, let serpent grow out of chest
Damage:S rank wind damage
Strong Against:Fire, Plant, Poison
Weak Against:Lightning, Ice, Earth
Name:Air Make: Suit of Aeolus
Class:S
Cost:100 stamina, 50 ongoing
Effect:Covers Aro’s entire body in a suit of wind. The wind can propel him at fast speeds, adding 50% of his soul stat to his speed. In addition, the strong winds add the remaining 50% of his soul stat to his melee damage.
Drawback:No other spells can be used during this spell, large stamina cost
How to Perform:Press palms together, start chanting “Boreas, Eurus, Notus, Zephyrus” three times, before winds strike him from all directions, forming the suit.
Damage:See above
Strong Against:Fire, Plant, Poison
Weak Against:Lightning, Ice, Earth
Name:Levitation
Class:E
Cost:1 stamina, ongoing
Effect:Allows Aro to glide on wind currents that he creates from his feet.
How to Perform:Summon up the air and fly
Name:Air Make: Jet Stream
Class:D
Cost: 5 stamina
Effect:By forcing out a jet of wind from the heel/elbow, Aro can propel his body into a high speed attack using the equal. opposite force that is applied onto that limb The arm or leg that the spell is applied to is sped up an amount equal 20% of Aro's Soul stat. Alternatively, he can hold his arm and simply force the jet of air out of his elbow at someone, but that doesn't cause any damage.
Damage:Strength Based
Strong Against:None
Weak Against:None
Name:Air Make: Claw
Class:D
Cost: 5 stamina to start, 1 stamina per post to maintain
Effect:This Air Make Spell creates a large glove like shape of wind around Aro's hands. The Winds converge into sharp points that looks like a bestial hand equipped with sharp claws. The size of the hand is a couple inches bigger than Aro's fist, and is connected to Aro's fingers. As his fingers move, so do the claws of the hand. This spell can last for as long as Aro has stamina.
Damage:.5 Soul. Also, if hit, causes a two feet knock back effect due to wind.
Strong Against:Elements Wind is Strong against
Weak Against:Elements Wind is Weak to
Notes: Knock back effect can be applied to solid techniques, and is subject to elemental adjustments. For elements that wind is strong against, the knock back effect is doubled, and for elements that wind is weak to the knock back effect is halved. Any technique of higher class is not subject to knock back effect. Strength higher than the damage potential of the claw can also negate the knock back effect.
Name:Air Make: Bullet
Class:D
Cost:5 Stamina
Effect:Chambers a bullet of wind into the physical barrel of Aro’s gun.
Drawback:Requires stamina to make the bullet, then more stamina to fire gun.
How to Perform:Make a bullet of wind inside the barrel of the gun
Damage:Equal damage as a bullet of the gun’s class
Strong Against:Fire, Plant, Poison
Weak Against:Lightning, Ice, Earth
Name:Air Make: Shield
Class:C
Cost:10 stamina
Effect:Creates a shield of Air in front of Aro
Drawback:Attacks from behind or above still hit
How to Perform:Place hands together, then throw them apart as shield is created
Spell HP:Soul x1.5
Strong Against:Fire, Plant, Poison
Weak Against:Lightning, Ice, Earth
Name:Air Make: Gale Shout
Class:C
Cost:10 Stamina
Effect:Sends a burst of Wind out of the mouth that has a massive knock back effect. Effect is equal to 1x Soul Stat
Drawback:Deals no damage, can be resisted with 150% strength of damage potential of spell
How to Perform:Breathe in, Shout out
Damage:None
Strong Against:Fire, Plant, Poison
Weak Against:Lightning, Ice, Earth.
Name:Air Make: Cannon
Class:C
Cost:10 Stamina
Effect:Creates a large orb of Air that is fired forcibly out of Aro’s hands at his opponents.
Drawback:Unidirectional
How to Perform:Forming one hand into a fist, hold it back then throw it forwards, the ball of air getting thrown forwards.
Damage:C rank damage
Strong Against:Fire, Plant, Poison
Weak Against:Lightning, Ice, Earth
Name:Air Make: Giga Drill Breaker
Class:B
Cost:25 Stamina
Effect:From Aro’s elbows to his hands, creates twin rotating drills of wind. These drills are special in the fact that when they come into contact with a defensive spell of any kind, they are not destroyed. Instead, for a cost of 10 stamina, their weakened damage potential can be refreshed. This is only when they are still on Aro’s arms, because they can be turned into a projectile by being fired off of his arms.
Drawback:Require a melee hit, or they don’t have their special property
How to Perform:Place hands together, then throw them apart and create the drills.
Damage:B rank damage
Strong Against:Fire, Plant, Poison
Weak Against:Lightning, Ice, Earth
Name:Air Make: Prison
Class:B
Cost:25 Stamina, 10 stamina ongoing
Effect:Creates a swirling vortex of wind around an opponent that emerges from the ground to surround them. Inside the prison, air is forced outwards by the vacuum, making it hard to breathe. This is quantified by a stamina loss of 25 per post that they stay trapped in the prison.
Drawback:For a few seconds, there is the telltale appearance of wind swirling before prison is formed. Only is big enough for one person. An attack of greater damage potential can break free of the prison. If the prison is broken in the same post that it is formed, there is no vacuum created and there will be no stamina loss to the opponent.
How to Perform:Create a prison of Air around a single opponent.
Damage:No damage, just stamina loss
Strong Against:Fire, Plant, Poison
Weak Against:Lightning, Ice, Earth
Name:Air Make: Windchill Wallop
Class:B
Cost:25 Stamina, 10 stamina ongoing
Effect: Harnessing the power of wind chill, Aro sucks the heat off of his hands, slowly building up ice on his hands. The first post that this is going on, the ice is just forming and does nothing more than give him an elemental affinity of ice to his punches. The second post, D rank damage is added on to his punches. The third post, the D rank damage is replaced with C rank damage, and the fourth post the C rank damage is replaced with B. While this is charging, any attacking will stop the charging at its current level of power. For every post of charge, this spell lasts for two posts. So, if it was charged for two posts, it lasts for 4 more, and if it was charged for all four posts, then it lasts for eight posts after it.
Drawback:Long charging time, no punching while charging. Cannot use hands to grab anything.
How to Perform: Create wind currents around the fists that remove heat energy and build up ice
Damage:Adds D/C/B damage to punches.
Strong Against:Water, Air, Plant
Weak Against:Lightning, Fire, Earth
Name:Air Make: Rip
Class:A
Cost:50 Stamina
Effect:Grabbing a hold of a large orb of air, Aro tears it apart at the molecular level. Shredding the electrons straight off of the atoms in the orb, he creates a field that fires a large bolt of lightning. This lightning is weaker than the lightning of normal lightning mages, as it is artificial, and only obtains a 1.5x bonus in damage potential to elements that it is strong against.
Drawback:Is weaker than normal lightning
How to Perform:See above.
Damage:A rank lightning damage
Strong Against:Water, Air, Ice
Weak Against:Earth, Plant, Poison
Name:Air Make: Cyclone Fury
Class:A
Cost:50 Stamina
Effect:From the shoulders down to the hands, and past them, creates a swirling vortex of Wind. These vortexes can work as a whip, which when thrown forwards slams into opponents. This has a strong force for damage as well as a sharp knock back effect. Knock back effect is equal to 2x Soul (B Rank effect). The vortexes can extend up to two feet in front of Aro’s hands.
Drawback:Requires melee hit.
How to Perform:Create massive bursts of wind from the shoulders down
Damage:A rank damage
Strong Against:Fire, Plant, Poison
Weak Against:Lightning, Ice, Earth
Name:Air Make: Serpent Heart
Class:S
Cost:100 stamina
Effect:Creates a massive Serpent of Wind that bursts out from Aro’s chest. The serpent is twenty feet long and five feet in circumference, and can move at speeds equal to .5x Aro’s soul stat
Drawback:Not very fast moving, large stamina cost
How to Perform:Hold arms open wide, let serpent grow out of chest
Damage:S rank wind damage
Strong Against:Fire, Plant, Poison
Weak Against:Lightning, Ice, Earth
Name:Air Make: Suit of Aeolus
Class:S
Cost:100 stamina, 50 ongoing
Effect:Covers Aro’s entire body in a suit of wind. The wind can propel him at fast speeds, adding 50% of his soul stat to his speed. In addition, the strong winds add the remaining 50% of his soul stat to his melee damage.
Drawback:No other spells can be used during this spell, large stamina cost
How to Perform:Press palms together, start chanting “Boreas, Eurus, Notus, Zephyrus” three times, before winds strike him from all directions, forming the suit.
Damage:See above
Strong Against:Fire, Plant, Poison
Weak Against:Lightning, Ice, Earth
{Stats}
Initial Stats:
Body:200
Mind:165
Soul:135
HP:335/670
Stamina300
Senses365
Traits:
Body
Unending Endurance 3
Nimble 5
Musclebound 3
Skillful Blocker 5
Magic Blocker 2
Intimidation 3
Acrobatic 2
Mind
Lightning Reflexes 5
Meditative Rest 5
Martial Knowledge: Jujutsu 3
Sharp Sense: Sight 2
Sharp Sense: Hearing 2
Personality
Scary 4
Trait-Adjusted Stats
Strength:230
Encumbrance/Lifting Strength:1150
Speed:250
Mental Reaction Speed:206 (400 with gear)
Soul:135
HP:1675 (1926 with gear)
Stamina:345
Senses:600 sight/hearing 200 smell
Initial Stats:
Body:200
Mind:165
Soul:135
HP:335/670
Stamina300
Senses365
Traits:
Body
Unending Endurance 3
Nimble 5
Musclebound 3
Skillful Blocker 5
Magic Blocker 2
Intimidation 3
Acrobatic 2
Mind
Lightning Reflexes 5
Meditative Rest 5
Martial Knowledge: Jujutsu 3
Sharp Sense: Sight 2
Sharp Sense: Hearing 2
Personality
Scary 4
Trait-Adjusted Stats
Strength:230
Encumbrance/Lifting Strength:1150
Speed:250
Mental Reaction Speed:206 (400 with gear)
Soul:135
HP:1675 (1926 with gear)
Stamina:345
Senses:600 sight/hearing 200 smell
{Gear}
Item Name:Tribarreled gun
Class:S
Price:0
Physical Appearance: This semi-automatic gun has a barrel length of a foot, and has three barrels that rotate as they are fired. One barrel is plain, one barrel is etched with brown arcane swirls, and one barrel is etched with blue arcane swirls
Passive Traits:None
Special Attacks:
Name:Earth Shell
Class:D-S
Cost:5-100
Effect:Fires a bullet of earth out of the barrel of the gun. D rank, bullet sized. C rank, fist sized. B Rank, basketball sized. A Rank, human sized. S Rank, car sized.
How to Perform:Switch barrel of gun to the brown etched barrel and channel magic through it.
Damage:D-S ranked gun damage
Strong Against:Elements earth is strong against.
Weak Against:Elements earth is weak against.
Notes:Can be upgraded as the gun is upgraded, creating bigger shells for more stamina cost.
Name:Water Shell
Class:D-S
Cost:5-100
Effect:Fires a bullet of water out of the barrel of the gun. D rank, bullet sized. C rank, fist sized. B Rank, basketball sized. A Rank, human sized. S Rank, car sized.
How to Perform:Switch barrel of gun to the blue etched barrel and channel magic through it.
Damage:D-S ranked gun damage
Strong Against:Elements water is strong against.
Weak Against:Elements water is weak against.
Notes:Can be upgraded as the gun is upgraded, creating bigger shells for more stamina cost.
Size:Small
Weight:3 pounds
Notes: None
Item Name:Gauntlet of the Beast
Class: S
Price:0 Jewels
Physical Appearance: This golden-colored heavy spiked gauntlet is worn on the left arm. (see Aro's Face Claim)
Special Attacks:For 5 stamina, and an over time cost of 1 stamina per post, the Gauntlet of the Beast can cause a full body transformation that makes Aro appear like a great beast.
For C/B/A/S Rank Stamina cost, the transformation fuels 30/50/70/90% Soul stat into Strength and 10% into Mind. Also provides claws that act as C/B/A/S Rank weapon for armor penetration purposes.
Size:Small
Weight:1 lb.
Notes: Spike Gauntlets weapon, S class
Item Name:Eye of Fury
Class: S
Price:0
Physical Appearance: Glass contact lens that goes over Aro’s right eye.
Special Attacks:
Name:Hell Gaze
Class:SS
Cost:150 Stamina
Effect:A burst of flames spews out of Aro’s eye. It is capable of engulfing entire buildings easily.
How to Perform:Focus magic through the magical glass contact and have the flames peal out
Damage:SS Ranked magic damage
Strong Against:Elements fire is strong against.
Weak Against:Elements fire is weak against.
Size:Tiny
Weight:Negligible
Item Name:Drake Scale Heavy Armor
Class: S
Price:0
Physical Appearance: Black scale armor that is so smooth that it looks like cloth. The helm is the sole exception to this, and looks like the magneto helmet
Passive Traits:Detective 4, Tough 3
Special Attacks:None
Size:Aro-sized
Weight:83
Item Name:Tribarreled gun
Class:S
Price:0
Physical Appearance: This semi-automatic gun has a barrel length of a foot, and has three barrels that rotate as they are fired. One barrel is plain, one barrel is etched with brown arcane swirls, and one barrel is etched with blue arcane swirls
Passive Traits:None
Special Attacks:
Name:Earth Shell
Class:D-S
Cost:5-100
Effect:Fires a bullet of earth out of the barrel of the gun. D rank, bullet sized. C rank, fist sized. B Rank, basketball sized. A Rank, human sized. S Rank, car sized.
How to Perform:Switch barrel of gun to the brown etched barrel and channel magic through it.
Damage:D-S ranked gun damage
Strong Against:Elements earth is strong against.
Weak Against:Elements earth is weak against.
Notes:Can be upgraded as the gun is upgraded, creating bigger shells for more stamina cost.
Name:Water Shell
Class:D-S
Cost:5-100
Effect:Fires a bullet of water out of the barrel of the gun. D rank, bullet sized. C rank, fist sized. B Rank, basketball sized. A Rank, human sized. S Rank, car sized.
How to Perform:Switch barrel of gun to the blue etched barrel and channel magic through it.
Damage:D-S ranked gun damage
Strong Against:Elements water is strong against.
Weak Against:Elements water is weak against.
Notes:Can be upgraded as the gun is upgraded, creating bigger shells for more stamina cost.
Size:Small
Weight:3 pounds
Notes: None
Item Name:Gauntlet of the Beast
Class: S
Price:0 Jewels
Physical Appearance: This golden-colored heavy spiked gauntlet is worn on the left arm. (see Aro's Face Claim)
Special Attacks:For 5 stamina, and an over time cost of 1 stamina per post, the Gauntlet of the Beast can cause a full body transformation that makes Aro appear like a great beast.
For C/B/A/S Rank Stamina cost, the transformation fuels 30/50/70/90% Soul stat into Strength and 10% into Mind. Also provides claws that act as C/B/A/S Rank weapon for armor penetration purposes.
Size:Small
Weight:1 lb.
Notes: Spike Gauntlets weapon, S class
Item Name:Eye of Fury
Class: S
Price:0
Physical Appearance: Glass contact lens that goes over Aro’s right eye.
Special Attacks:
Name:Hell Gaze
Class:SS
Cost:150 Stamina
Effect:A burst of flames spews out of Aro’s eye. It is capable of engulfing entire buildings easily.
How to Perform:Focus magic through the magical glass contact and have the flames peal out
Damage:SS Ranked magic damage
Strong Against:Elements fire is strong against.
Weak Against:Elements fire is weak against.
Size:Tiny
Weight:Negligible
Item Name:Drake Scale Heavy Armor
Class: S
Price:0
Physical Appearance: Black scale armor that is so smooth that it looks like cloth. The helm is the sole exception to this, and looks like the magneto helmet
Passive Traits:Detective 4, Tough 3
Special Attacks:None
Size:Aro-sized
Weight:83