Post by Pie on Mar 8, 2013 22:19:07 GMT -5
It is the year X224. The Age of Technology has ended. As constant war split apart the world there was only one destination for History and that was into destruction. Peace settled over the land as scholars turned to the Arcane rather than the Mechanical. Technology retired and Magic took over. The study of Magic is still in its adolescence, but already there are stirrings of war across the earth, emanating from and revolving around the country of Fiore. Gatherings of Wizards have been branded as Guilds, whether they are official and play by the rules of the Council or make their own rules designates them as Guilds of Light or Darkness. Throughout the constant struggle between official and mercenary Guilds, the Dragons watch over the land, their ancient powers sometimes slipping into play.
In the midst of the politics, the fighting, and the brink of war on the horizon, where will you be? Will you take up a sword as a Rune Knight, a peacekeeper and enforcer of the Law of Fiore? Will you join an official, or an unofficial, guild to be a shaper of the World with Magic at your fingertips? Or maybe you will be one of the mystical Dragon Slayers, who wield the might of the most ancient of beasts at will. At Wings of Fairy Tail, an intermediate to advanced longhand roleplaying site, any of these options and more are available to you. The destiny of the World is, quite literally, in your grasp. Come stop by and join a growing community that is willing to include you and your ideas!
If you're unsure about wanting to join us, consider a few of the following reasons to join. The biggest thing we have to offer is that we're open to suggestions. The main job of our staff is to try and keep everything somewhat balanced, not run around telling people that they aren't allowed to do things. The outcome of fights is determined by your skill as a roleplayer, and the quality of your character, not by the roll of a die. We have a detailed stat system in place that helps roleplayers understand the various strengths and weaknesses of other characters without being too restrictive on creativity. This roleplay is set in an AU, and while that means you don't get to interact with the canon characters, that also means some really powerful magic types are up for grabs.
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It is the year X224. The Age of Technology has ended. As constant war split apart the world there was only one destination for History and that was into destruction. Peace settled over the land as scholars turned to the Arcane rather than the Mechanical. Technology retired and Magic took over. The study of Magic is still in its adolescence, but already there are stirrings of war across the earth, emanating from and revolving around the country of Fiore. Gatherings of Wizards have been branded as Guilds, whether they are official and play by the rules of the Council or make their own rules designates them as Guilds of Light or Darkness. Throughout the constant struggle between official and mercenary Guilds, the Dragons watch over the land, their ancient powers sometimes slipping into play.
In the midst of the politics, the fighting, and the brink of war on the horizon, where will you be? Will you take up a sword as a Rune Knight, a peacekeeper and enforcer of the Law of Fiore? Will you join an official, or an unofficial, guild to be a shaper of the World with Magic at your fingertips? Or maybe you will be one of the mystical Dragon Slayers, who wield the might of the most ancient of beasts at will. At Wings of Fairy Tail, an intermediate to advanced longhand roleplaying site, any of these options and more are available to you. The destiny of the World is, quite literally, in your grasp. Come stop by and join a growing community that is willing to include you and your ideas!
If you're unsure about wanting to join us, consider a few of the following reasons to join. The biggest thing we have to offer is that we're open to suggestions. The main job of our staff is to try and keep everything somewhat balanced, not run around telling people that they aren't allowed to do things. The outcome of fights is determined by your skill as a roleplayer, and the quality of your character, not by the roll of a die. We have a detailed stat system in place that helps roleplayers understand the various strengths and weaknesses of other characters without being too restrictive on creativity. This roleplay is set in an AU, and while that means you don't get to interact with the canon characters, that also means some really powerful magic types are up for grabs.
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