Post by Raygin on Feb 5, 2013 18:23:41 GMT -5
Name: The Griffin
Class: A
Typical Lifespan: Two hundred years
Height: 15'5
Weight: 356 lb
General Appearance:
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Alignments Available: Neutral
Typical Behavior: The Griffin is a fairly intelligent monster unlike most of the other monsters in the world. Some scholars believe the Griffin even has a conscious and is capable of truly intelligent thinking. Griffins have been known to hunt large farm animals, and steal shiny things. The Griffin loves shinny things, meaning it has large hordes of treasure where it roosts. The Griffin is also the kind of creature that will flee the fight if it feels like it is close to death. The Griffin is also typically a non-hostile creature, willing to fly over or just ignore what does not attack it.
Elemental Affinity: Wind. Half damage from Wind and Lightning*. Double damage from Fire, Earth, and Ice.
Magic and Spells:
{Spell 1}
Name: Gust
Class: B
Cost: Class B cost
Effect: Strong winds infused with electricity
Drawback:
How to Perform:
Damage:
Strong Against:
Weak Against:
Notes:
Name: Gust
Class: B
Cost: Class B cost
Effect: Strong winds infused with electricity
Drawback:
How to Perform:
Damage:
Strong Against:
Weak Against:
Notes:
Possible Loot:
-30,000 Jewels for each person that kills it
-1 Ferrystone for each fighter. Ferrystones allow for one free fast travel.
-Griffon Feathers (Max is 10 a person): Can be used to craft armors, weapons, and other items. Can be sold for 1000 Jewels
-Great Griffon Claws (Max is 2 a person): Used for crafting. Can be sold for 5000 jewels.
Initial Stats:
Body: 80
Soul: 50
Mind: 60
HP: 330
Stamina: 110
Senses: 140
Traits:
Trait-Adjusted Stats
Notes: