Post by Kyomei on Feb 6, 2013 13:23:40 GMT -5
Name: Aro
Affiliation: BlackMist
Class: C
Age: 20
Height: 6'6"
Weight: 125 lbs
General Appearance:
When you first look at Aro, you notice his height. He is fairly tall, measuring six feet and six inches. He lords his height over others, standing straight up and looking down at people. He wants you to know that you are smaller, shorter, inferior. His posture simply oozes overconfidence. His shoulders are rolled back, his chest slightly puffed out, his feet set firmly into the ground, and his chin slightly raised though his eyes locked completely at you while pointed down. It is the posture of someone so full of himself that nothing matters but your appearance.
Aro’s face is mostly obscured by his more than shoulder length, straight black hair, but despite that his deep crimson eyes are almost always visible, one of them if not both. His face is clear of acne and blemish, and his teeth are a slight shade of off white. They aren’t the most perfect colored teeth, but they are straight.His build is fine; he looks quite normal with an averagely broad set of shoulders and averagely filled out chest and abs. All of this looks normal, except for his terribly bony arms. No matter how much he works out, his muscles only get lean, they refuse to buff up.
Clothing:
Keeping his hair away from his eyes, quite often found tied around his forehead is a red bandanna that matches his eyes in hue. This bandana is a plain cloth material made by a long strip wrapped around his head. It covers the upper half of the face, from just above the eyes all the way past where his hair starts. Aro often wears a loose cloak draped over him to hide his clothes underneath. Underneath his red cloak he typically wears a mostly complete set of black leather armor. He wears the chest, pants, and boots.
Usually, leather armor is a brown color from the hide of a cow, however, Aro's armor is made out of the leather of a great black bull. During his exile in the wilderness, Aro killed the bull with his bare hands and prepared the armor himself. Because he made them himself, they are a perfect fit. He was already fully grown when they were prepared, so he'll never need to adjust their size. The cloak, however, is not so perfect of a fit. As it was stolen off of a dead man's corpse, it isn't quite perfect in length. As Aro has grown, he cuts more and more off of the bottom of the cloak and adds it to the long bandanna wrap around his head.
Alignment: Passive Evil
Personality:
If one was to get close in proximity to Aro, he would probably leave them there and move on. He is very anti-social, only loosely managing to hang on to a small number of people who choose to be his friend. His often moody demeanor and haughty stare often turn others around and away from him without him having to act himself. He rarely smiles, saving those few smiles for moments when he is particularly devoting himself to a vicious activity. If he smiles, it is going to be a creepy, near maniacal grin almost from ear to ear. His self-absorbed posture and usually gloomy facial expressions are only the outside to a very troubled psychological being.
Inside his mind is a maelstrom of pain and agony, but rarely directed at himself. Due to his poor social skills and long isolation from most of civilized culture, Aro gets very irritated very fast. However, he maintains his composure and calmly tears them limb from limb in his mind. The innermost being of his brain is utterly complex and seemingly paradoxical. He is completely calm in his mind, capable of maintaining focus on any one task for hours, blocking out all other stimuli. He can ignore things that have no bearing on his current situation and instead react to whatever is important at the time.
However, among this calm is a brutal viciousness and chaos manifesting in horrid and gory imaginations. His imaginations are his solace, his world away from the world. In his head, he is King and no one dare stand up to him. His daydreams sustain him; keep him going through the day. Without his daydreams, life is bland and basically meaningless. But, inside his world life is exciting. Things that matter happen to him, he has powers above all others, and he is the shaper of his own unique little world.
Aro is not a very organized person. He never had to deal with others very much growing up, so he is basically the epitome of a terrible roommate. When he gets home from whatever it is he was doing, he tosses his stuff on the ground, leaves it all over the place. He washes the dishes only when there is no room for the next dishes he wants to cram into the sink. His laundry piles up for weeks before he crams it into the washer, often being too lazy for soap. He wears the same clothes five or six days in a row because he doesn’t care to interact with people enough for them to notice. His cloak covers his clothing anyways, so he rarely cares.
Likes:
Me – I’m pretty awesome. I’m tall, I’ve got sweet red eyes, my hair is pretty epic too. Who wouldn’t want to be such a good looking guy? Besides my stupid arms I am the very image of cool and the epitome of male kind.
The color Yellow – it’s the color of good things like the sun’s warmth and lemon pie. Yellow is a good color, and it just happens to be the color of my birthstone! How lucky am I?
Pie – pie is really good. I like all the kinds of pie, from lemon to apple to shepherds to peach to raspberry to rhubarb to chocolate… there are just too many kinds of pie to keep track of, and I can always throw some stuff at a pie shell and make a new one!
Sandals – I like them a bit more than closed toe shoes because I like to let my toes breathe. Wiggling them feels quite good in the summertime, though in the wintertime even I resort to closed toe shoes.
The Falcon – it is a bird of extreme grace, though it is brutal in its hunting. It embodies who I am. It embodies my mind above all other symbols that I know of.
Strong Drink: Everything’s fine in moderation, and if I’m going to drink then I like it strong. Strong drink is one of the few things that can, temporarily, bring any group of people together under one banner.
Black: I am quite a fan of the color black and the things that have taken it as their patron color, such as the darkness of night, the mystery of the void, and even artistic etchings of charcoal.
Dislikes:
Weakness – being weak makes you useless. Those who are weak are unable to accomplish their goals, and they cannot they help others to accomplish their goals either.
Cowards – those that back out of commitments. If you say you’re going to do something, follow through. If you don’t, you’re a coward. Cowardice is a trait of those who are scum and slime.
Tiny little dogs – they yip and yap way too much. If I can use it like a football to punt it more than then yards, then it does not deserve the title of “dog”
Peanut butter – I know that it’s strange, but I don’t like it. It’s often too dry, too chalky, too overpowering. With copious amounts of jam it can be improved, but that’s about all that can improve it.
Baldness – I take a great amount of pride in my hair. To lose all my hair would make me lose all of my self-image. That my arms are bony is bad enough, but to lose all my hair would be devastating. And while I’m on the topic of my arms…
My bony little arms – they are out of place, shriveled, wrong on so many levels. People seeing them, they probably laugh, chuckle, think down of me. That is unacceptable. I must be the top dog, and these arms just will not do.
The color Green – it’s the color of things like vomit, bile, and snot. It’s a nasty little color that has little going for it save plants. Plants are good, the color green not so much.
Fighting Style:
Aro has a very diverse way of fighting. He's not afraid of hand to hand combat, using his above average speed and reaction abilities to stay one step ahead of his opponent, quite literally. Working his way around his opponents defenses and attacks, the combination of speed and dodging makes him a difficult target to pin down. His skill in acrobatics makes him even more annoying to try and hit in hand to hand combat, as he can move his body in cartwheels and other such maneuvers to facilitate a successful dodge. He does, however, have a relatively small stamina pool at the current moment, so he needs to rest frequently. Being able to dodge attacks easier gives him more chances to rest, which helps him.
When on the offensive, Aro tends to ignore certain unspoken rules. There is no such thing as going too far when fighting "dirty" to him, and blows under the armpits and in other sensitive spots can be expected from him. As he's used to fighting in such a way, he assumes that other people will fight that way, and doesn't leave a sensitive spot left open just because the opponent "wouldn't go there". He tends to favor a flurry of quick blows that evade defenses rather than one powerful wind up blow that can break defenses. Over time, many quick blows are more taxing on stamina, so he tends to resort to guerrilla tactics, having quick rounds of attack then retreating to a safe dodging distance.
His typical magic use is a huge contrast to his typical hand to hand combat. He is a Wind Caster that specializes in Projectile Magic. Orbs, gusts, and cyclones of wind are all typical uses of this kind of magic. He tends to stick at long range and use attacks that overwhelm defenses, usually in mass quantity or massive size. When he's using magic, he rarely stays on the ground, tending to get an advantage of having height over his enemies. From higher up, he can better avoid some ground based attacks that he's naturally weak to, such as rock. Though he hasn't yet mastered a wide variety of Projectile Magics, over time he plans to work on channeling such magics through a held medium, such as a gun.
Magic and Spells:
Aro is a Air Make Caster Mage. When using his magic, a light blue circle with an arcane pattern appears. Aro's Magic is based on speed, as he blitzes the battlefield with all manner of projectiles. Aro's magic is focused on range, and is a Dynamic Maker type. From the sky he rains down high speed destruction on his foes, and on the ground he tears apart opponents defenses from all directions. Opponents will find themselves breathless against his magic that is unpredictable and ever changing. Even the strongest of earth based defenses will be worn down over time by the cutting winds of Aro's fury. Through the use of tools, the wind will terminate opponents close and far away with extreme prejudice.
Name:Air Make: Shoes
Class:E
Cost:1 ongoing
Effect:Creates a pair of boots that allows the user to walk on air and levitate
Drawback:None
How to Perform:Make shoes
Name:Air Make: Jet Stream
Class:D
Cost: 5 stamina
Effect:By forcing out a jet of wind from the heel/elbow, Aro can propel his body into a high speed attack using the equal. opposite force that is applied onto that limb The arm or leg that the spell is applied to is sped up an amount equal 20% of Aro's Soul stat. Alternatively, he can hold his arm and simply force the jet of air out of his elbow at someone, but that doesn't cause any damage.
Damage:Strength Based
Strong Against:None
Weak Against:None
Name:Air Make: Claw
Class:D
Cost: 5 stamina to start, 1 stamina per post to maintain
Effect:This Air Make Spell creates a large glove like shape of wind around Aro's hands. The Winds converge into sharp points that looks like a bestial hand equipped with sharp claws. The size of the hand is a couple inches bigger than Aro's fist, and is connected to Aro's fingers. As his fingers move, so do the claws of the hand. This spell can last for as long as Aro has stamina.
Damage:.5 Soul. Also, if hit, causes a two feet knock back effect due to wind.
Strong Against:Elements Wind is Strong against
Weak Against:Elements Wind is Weak to
Notes: Knock back effect can be applied to solid techniques, and is subject to elemental adjustments. For elements that wind is strong against, the knock back effect is doubled, and for elements that wind is weak to the knock back effect is halved. Any technique of higher class is not subject to knock back effect. Strength higher than the damage potential of the claw can also negate the knock back effect.
Items:
Red Cloak/Bandanna (Moderate Clothing)
Item Name: Black Leather Armor
Class: C
Price: 1500
Physical Appearance: See Face Claim above
Passive Traits: Skillful Blocker +1, Scavenger +2
Size: Same as Aro
Weight: 16 pounds
Notes: Boots/Pants/Chest/Gauntlets Light Armor - 7 Physical Damage Reduction
Item Name: Tribarreled gun
Class: C
Price: 6500
Physical Appearance: This semi-automatic gun has a barrel length of a foot, and has three barrels that rotate as they are fired. Two barrels are plain, but one barrel is etched with brown arcane swirls.
Passive Traits: None
Special Attacks:
Name: Earth Shell
Class: D-C
Cost: 5-10 Stamina
Effect: Fires a bullet of earth out of the barrel of the gun. D-rank, bullet sized, C-rank, fist sized.
How to Perform: Switch barrel of gun to the brown etched barrel and channel magic through it.
Damage: D-C ranked gun damage
Strong Against: Elements earth is strong against.
Weak Against: Elements earth is weak against.
Notes: Can be upgraded as the gun is upgraded, creating bigger shells for more stamina cost.
Item Name:Gauntlet of the Beast
Class: D
Price:1500 Jewels
Physical Appearance: This golden-colored heavy spiked gauntlet is worn on the left arm. (see Aro's Face Claim)
Special Attacks:For 5 stamina, and an over time cost of 1 stamina per post, the Gauntlet of the Beast can cause a full body transformation that makes Aro appear like a great beast.
Size:Small
Weight:1 lb.
Notes: Spike Gauntlets weapon, D class
Item Name: Thief's Compass
Class: C
Price: 11,000 Jewels
Physical Appearance: This compass is a more ornate model than most. The specific style can be customized as the buyer wishes, but they are usually made of a precious metal.
Passive Traits: A small button on the side of the compass will display a map of whatever building or area the user is currently in.
Size: Roughly 4 inch diameter. Think of the dragon radar.
Notes: The DM can have this compass not reveal the layout of a given location if it would completely ruin the plot of an thread for the party to know the layout. The compass will not work in any sort of anti-magic field, and anti-scrying magic cast on a location will also prevent it from functioning.
))
Backpack -200 Jewels
Sewing Kit -50 Jewels
Waterskin -100 Jewels
Kitchen Utensil Set -100 Jewels
Bedroll -100 Jewels
Scavenger Capsule D Class x5 -500 Jewels
Storage Space Occupied: 23 square feet
Jewels:
Home: BlackMist HQ
Aro's room in the Mansion is on the smaller size, only 200 square feet. There's a small mattress in the corner, but it's mostly unused. He only ever wears one set of clothes, so a dresser isn't necessary, though he does have the proper materials to maintain his equipment and clothing. The walls are, at present, bare, and his armor is generally in a pile in the corner if he's not wearing it. The room is in the attic of the mansion, so there is a rafter beam that is a few feet below the ceiling. This beam shows more wear of living than the mattress does, for that is where Aro sleeps most of the time. 180 square feet of the room is actual storage space, the rest is living space.
Initial Stats:
Body: 30
Mind: 25
Soul: 25
HP: 275
Stamina 50
Senses 55
Traits:
Trait-Adjusted Stats
Strength:15
Encumbrance/Lifting Strength:75
Speed:16
Mental Reaction Speed:18
Soul:20
HP:175
Stamina:38
Senses:33
History:
Aro Sonofnone, that's what was hastily scribbled on the birth certificate for the newborn, still covered in post-natal fluids, that had been left on the doorstep of the orphanage. Already, even on the day of his birth, Aro was set up for failure. The other kids shunned him due to his strange habits. Any time a kid was assigned to the bunk below him, they ended up sleeping on the floor to avoid him, as he would hang over the edge of the bed like a bat in order to sleep. It wasn't long before he was given a spot in the rafters to sleep in rather than a bed. From his home above everyone, Aro grew apart from the people that went about their lives under his gaze.
"Mother Rosa, Aro took my toys again!" Scapegoat. It was a common word to run through the neglected child's mind. He was blamed for every missing toy, every lost article of clothing, every snack that vanished. A creepy smile overtook his face; every time he was blamed, he deserved it. Up, hidden in the rafters that no one dared to venture into, was a collection of trinkets and toys. Jewelry and scraps of clothing. There was a pair of scissors and needles that turned forgotten clothing into rags to wear without the owner's knowledge. At the current moment Aro was wearing a shirt made up of three shirts that the current complaining kid had lost. "It wanted to be played with, not gathering dust in a chest."
At the age of 15, Aro was kicked out of the orphanage after he got into a fight with another child and broke the other boy's nose and three of his fingers. "You never cared for me anyways!" The young teen's life only spiraled further downwards after becoming homeless. He tried to pick up odd jobs for jewels, but his attitude was always too "sour" for even any sort of menial labor. Pretty soon, he was getting in trouble with the law for trying to feed himself through relieving others of their excess food. As he was under age, he never spent more than a few hours in jail, so jail became, for him, a good place with a roof and a mattress. It was one of the times out of jail that the beautiful Rebecca came into Aro's life.
She was a pink-haired beauty and he was head over heels in love. She was the daughter of a talented wizard, and the two of them lived in a large house overlooking a lake. Rebecca didn't even know that Aro existed. He used to camp out in a tree gazing out at her window, hoping ot cath a glance of her smiling face. When he tried to introduce himself, his ragged appearance caused her to turn her nose up at him as if he were a beggar. The rejection made him furions. He worked on making himself presentable. He kept his long black hair combed, and he sought out proper clothing, but nowhere could he find decent clothing that he could afford, and his patchwork rags weren't enough to impress Rebecca. Somehow he was going to need to acquire good clothing.
One day, Aro got his change to improve his outfit. A man wandered into town with a massive white cloak that stretched down to the ground from his shoulders. This man got completely wasted and collapsed in the same alleyway that Aro had slept in that night. The teen's eyes were drawn to the nice cloak. It wasn't super fine silk, but it was much better than rags. Picking up a chunk of cobblestone, Aro made his way over to the man and tried to pull his cloak off, but the man was alert enough and moved to stop the teen. Then the cobblestone came down upon the man's head, splitting it open. Blood flowed out until the cloak was completely stained red.
Donning the now blood red cape, Aro found that it was much too long. Cutting off a long strip from the bottom and tying it around his head, the bandanna kept his hair out of his eyes. Taking up his new fine cloak, his demeanor now fully upgraded, he made his way to Rebecca's house. Upon knocking at her door, she answered, with a scream. His face was coated in the other man's blood, and his body dripped with the fresh gore, fully equipped with the stench that came with. The door was slammed in his face and the Rune Knights were alerted. Fearing for his life, Aro fled into the wilderness, leaving his former lonely existence behind. For years, he did nothing but live off the land, surviving by his own intuition.
A forest fire drove him out of his normal home to seek refuge in the mountains. It was a difficult month, living off of the lean food found in the rocky hills. One day, when he was about out of strength, he felt the ground start to rumble and a roar echo across the chilly air. Coming across the ridge revealed a basin sunk deep into the ground. From the cliff where he stood there was a twenty foot drop below him to the rocky floor below. Bones were thrown everywhere and there were organs of both animal and human strewn from right to left.
There was a snarl, and something suddenly hit Aro in the face. A severed leg of some unknown beast was in front of him.
With starvation on the line, the hungry teen picked the bones clean, attempting to get as much meat off as possible. It wasn't much, but it did help him regain a little bit of strength. If he was to fully recover, he was going to need to get down into the pit and obtain all the food that was down there. Climbing downwards, Aro found himself face to face with a large black bull. It was in its prime, and had gore dripping from its horns, probably whatever had been Aro's recent meal. The beast charged, ready for another victim. Adrenaline rushed through his body, and he sidestepped the charging creature.
Again and again the bull charged and Aro stepped aside just narrowly. The constant moving was starting to wear down on both of them. Aro did have the advantage that the bull had just overcome another beast just moments before, and the bull had the advantage that Aro hadn't eaten in a long while. There was a sort of mutual understanding between the two that this would need to be wrapped up quickly. The bull readied yet another charge, but slower, ready to intercept a dodge. Aro didn't dodge, but instead threw a punch straight for the bull. Fist met the soft flesh of the eye, and the bull reeled back from suddenly being hit in such a vital spot.
Rushing forward, Aro stabbed his fingers into the bull's other eye, then grabbed a rock off the ground and beat it's skull in much like he did with the white cloaked man. With a few more blows for good measure, the beast fell to the ground in defeat. Tired, the victor fell asleep. Waking up later, he partook of his meal, eating it raw, and saved the hides. Over the next few days, he spent time making them into armor for himself, and working on staying alive. Over time, he found out the best ways to find food, and where to get the juiciest morsels.
Years passed and Aro thrived in the mountains. He grew older and wiser, and on his eighteenth birthday he received a splendid surprise. Sitting on a cliff that he had long since created into the perfect camouflage trap for animals, a lone hiker made his way through the ravine below. Moving quickly and stealthily, the hiker was brought down by a well placed, you guessed it, rock to the back of the head. Rummaging through his belongings, Aro was delighted to see a book of arcane-seeming origins. Not being able to read very well, Aro simply stashed the book with his things and left the seen of his victim.
Desiring to explore a little, Aro trekked through a different section of the mountain range than he had ever been before. He didn't move far before he felt a new sensation as a brown tendril coiled its way around his body. "A... a... a Wizard!" Blacking out from the panic and lack of oxygen as the magic coiled its way around his neck, Aro was captured and taken into the folds of the Dark Guild, BlackMist. However, instead of torturing him and leaving him to die, his potential as a lowly servant was recognized, and he was made to be wait staff in the mountain mansion that was BlackMist HQ.
Aro was treated fairly well for wait staff, which was a good thing for him. Over the next two years, they educated him, taught him how to read. He spent every free hour pouring over the arcane book that he had robbed the day he was taken, and training his soul. The book was a beginners guide to the Maker magic of Air, and slowly he became proficient enough in a little bit of it to declare to the guild that he was not going to stand around and be wait staff, that he wanted the rights of a full wizard. By showing a little bit of what he had learned, they accepted him as a D-rank mage. The bottom of the totem pole. He'd work his way up in time.
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Affiliation: BlackMist
Class: C
Age: 20
Height: 6'6"
Weight: 125 lbs
General Appearance:
{Spoiler}Spoiler
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Face Claim
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Face Claim
When you first look at Aro, you notice his height. He is fairly tall, measuring six feet and six inches. He lords his height over others, standing straight up and looking down at people. He wants you to know that you are smaller, shorter, inferior. His posture simply oozes overconfidence. His shoulders are rolled back, his chest slightly puffed out, his feet set firmly into the ground, and his chin slightly raised though his eyes locked completely at you while pointed down. It is the posture of someone so full of himself that nothing matters but your appearance.
Aro’s face is mostly obscured by his more than shoulder length, straight black hair, but despite that his deep crimson eyes are almost always visible, one of them if not both. His face is clear of acne and blemish, and his teeth are a slight shade of off white. They aren’t the most perfect colored teeth, but they are straight.His build is fine; he looks quite normal with an averagely broad set of shoulders and averagely filled out chest and abs. All of this looks normal, except for his terribly bony arms. No matter how much he works out, his muscles only get lean, they refuse to buff up.
Clothing:
Keeping his hair away from his eyes, quite often found tied around his forehead is a red bandanna that matches his eyes in hue. This bandana is a plain cloth material made by a long strip wrapped around his head. It covers the upper half of the face, from just above the eyes all the way past where his hair starts. Aro often wears a loose cloak draped over him to hide his clothes underneath. Underneath his red cloak he typically wears a mostly complete set of black leather armor. He wears the chest, pants, and boots.
Usually, leather armor is a brown color from the hide of a cow, however, Aro's armor is made out of the leather of a great black bull. During his exile in the wilderness, Aro killed the bull with his bare hands and prepared the armor himself. Because he made them himself, they are a perfect fit. He was already fully grown when they were prepared, so he'll never need to adjust their size. The cloak, however, is not so perfect of a fit. As it was stolen off of a dead man's corpse, it isn't quite perfect in length. As Aro has grown, he cuts more and more off of the bottom of the cloak and adds it to the long bandanna wrap around his head.
Alignment: Passive Evil
Personality:
If one was to get close in proximity to Aro, he would probably leave them there and move on. He is very anti-social, only loosely managing to hang on to a small number of people who choose to be his friend. His often moody demeanor and haughty stare often turn others around and away from him without him having to act himself. He rarely smiles, saving those few smiles for moments when he is particularly devoting himself to a vicious activity. If he smiles, it is going to be a creepy, near maniacal grin almost from ear to ear. His self-absorbed posture and usually gloomy facial expressions are only the outside to a very troubled psychological being.
Inside his mind is a maelstrom of pain and agony, but rarely directed at himself. Due to his poor social skills and long isolation from most of civilized culture, Aro gets very irritated very fast. However, he maintains his composure and calmly tears them limb from limb in his mind. The innermost being of his brain is utterly complex and seemingly paradoxical. He is completely calm in his mind, capable of maintaining focus on any one task for hours, blocking out all other stimuli. He can ignore things that have no bearing on his current situation and instead react to whatever is important at the time.
However, among this calm is a brutal viciousness and chaos manifesting in horrid and gory imaginations. His imaginations are his solace, his world away from the world. In his head, he is King and no one dare stand up to him. His daydreams sustain him; keep him going through the day. Without his daydreams, life is bland and basically meaningless. But, inside his world life is exciting. Things that matter happen to him, he has powers above all others, and he is the shaper of his own unique little world.
Aro is not a very organized person. He never had to deal with others very much growing up, so he is basically the epitome of a terrible roommate. When he gets home from whatever it is he was doing, he tosses his stuff on the ground, leaves it all over the place. He washes the dishes only when there is no room for the next dishes he wants to cram into the sink. His laundry piles up for weeks before he crams it into the washer, often being too lazy for soap. He wears the same clothes five or six days in a row because he doesn’t care to interact with people enough for them to notice. His cloak covers his clothing anyways, so he rarely cares.
Likes:
Me – I’m pretty awesome. I’m tall, I’ve got sweet red eyes, my hair is pretty epic too. Who wouldn’t want to be such a good looking guy? Besides my stupid arms I am the very image of cool and the epitome of male kind.
The color Yellow – it’s the color of good things like the sun’s warmth and lemon pie. Yellow is a good color, and it just happens to be the color of my birthstone! How lucky am I?
Pie – pie is really good. I like all the kinds of pie, from lemon to apple to shepherds to peach to raspberry to rhubarb to chocolate… there are just too many kinds of pie to keep track of, and I can always throw some stuff at a pie shell and make a new one!
Sandals – I like them a bit more than closed toe shoes because I like to let my toes breathe. Wiggling them feels quite good in the summertime, though in the wintertime even I resort to closed toe shoes.
The Falcon – it is a bird of extreme grace, though it is brutal in its hunting. It embodies who I am. It embodies my mind above all other symbols that I know of.
Strong Drink: Everything’s fine in moderation, and if I’m going to drink then I like it strong. Strong drink is one of the few things that can, temporarily, bring any group of people together under one banner.
Black: I am quite a fan of the color black and the things that have taken it as their patron color, such as the darkness of night, the mystery of the void, and even artistic etchings of charcoal.
Dislikes:
Weakness – being weak makes you useless. Those who are weak are unable to accomplish their goals, and they cannot they help others to accomplish their goals either.
Cowards – those that back out of commitments. If you say you’re going to do something, follow through. If you don’t, you’re a coward. Cowardice is a trait of those who are scum and slime.
Tiny little dogs – they yip and yap way too much. If I can use it like a football to punt it more than then yards, then it does not deserve the title of “dog”
Peanut butter – I know that it’s strange, but I don’t like it. It’s often too dry, too chalky, too overpowering. With copious amounts of jam it can be improved, but that’s about all that can improve it.
Baldness – I take a great amount of pride in my hair. To lose all my hair would make me lose all of my self-image. That my arms are bony is bad enough, but to lose all my hair would be devastating. And while I’m on the topic of my arms…
My bony little arms – they are out of place, shriveled, wrong on so many levels. People seeing them, they probably laugh, chuckle, think down of me. That is unacceptable. I must be the top dog, and these arms just will not do.
The color Green – it’s the color of things like vomit, bile, and snot. It’s a nasty little color that has little going for it save plants. Plants are good, the color green not so much.
Fighting Style:
Aro has a very diverse way of fighting. He's not afraid of hand to hand combat, using his above average speed and reaction abilities to stay one step ahead of his opponent, quite literally. Working his way around his opponents defenses and attacks, the combination of speed and dodging makes him a difficult target to pin down. His skill in acrobatics makes him even more annoying to try and hit in hand to hand combat, as he can move his body in cartwheels and other such maneuvers to facilitate a successful dodge. He does, however, have a relatively small stamina pool at the current moment, so he needs to rest frequently. Being able to dodge attacks easier gives him more chances to rest, which helps him.
When on the offensive, Aro tends to ignore certain unspoken rules. There is no such thing as going too far when fighting "dirty" to him, and blows under the armpits and in other sensitive spots can be expected from him. As he's used to fighting in such a way, he assumes that other people will fight that way, and doesn't leave a sensitive spot left open just because the opponent "wouldn't go there". He tends to favor a flurry of quick blows that evade defenses rather than one powerful wind up blow that can break defenses. Over time, many quick blows are more taxing on stamina, so he tends to resort to guerrilla tactics, having quick rounds of attack then retreating to a safe dodging distance.
His typical magic use is a huge contrast to his typical hand to hand combat. He is a Wind Caster that specializes in Projectile Magic. Orbs, gusts, and cyclones of wind are all typical uses of this kind of magic. He tends to stick at long range and use attacks that overwhelm defenses, usually in mass quantity or massive size. When he's using magic, he rarely stays on the ground, tending to get an advantage of having height over his enemies. From higher up, he can better avoid some ground based attacks that he's naturally weak to, such as rock. Though he hasn't yet mastered a wide variety of Projectile Magics, over time he plans to work on channeling such magics through a held medium, such as a gun.
Magic and Spells:
Aro is a Air Make Caster Mage. When using his magic, a light blue circle with an arcane pattern appears. Aro's Magic is based on speed, as he blitzes the battlefield with all manner of projectiles. Aro's magic is focused on range, and is a Dynamic Maker type. From the sky he rains down high speed destruction on his foes, and on the ground he tears apart opponents defenses from all directions. Opponents will find themselves breathless against his magic that is unpredictable and ever changing. Even the strongest of earth based defenses will be worn down over time by the cutting winds of Aro's fury. Through the use of tools, the wind will terminate opponents close and far away with extreme prejudice.
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Magic Circle
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Magic Circle
Name:Air Make: Shoes
Class:E
Cost:1 ongoing
Effect:Creates a pair of boots that allows the user to walk on air and levitate
Drawback:None
How to Perform:Make shoes
Name:Air Make: Jet Stream
Class:D
Cost: 5 stamina
Effect:By forcing out a jet of wind from the heel/elbow, Aro can propel his body into a high speed attack using the equal. opposite force that is applied onto that limb The arm or leg that the spell is applied to is sped up an amount equal 20% of Aro's Soul stat. Alternatively, he can hold his arm and simply force the jet of air out of his elbow at someone, but that doesn't cause any damage.
Damage:Strength Based
Strong Against:None
Weak Against:None
Name:Air Make: Claw
Class:D
Cost: 5 stamina to start, 1 stamina per post to maintain
Effect:This Air Make Spell creates a large glove like shape of wind around Aro's hands. The Winds converge into sharp points that looks like a bestial hand equipped with sharp claws. The size of the hand is a couple inches bigger than Aro's fist, and is connected to Aro's fingers. As his fingers move, so do the claws of the hand. This spell can last for as long as Aro has stamina.
Damage:.5 Soul. Also, if hit, causes a two feet knock back effect due to wind.
Strong Against:Elements Wind is Strong against
Weak Against:Elements Wind is Weak to
Notes: Knock back effect can be applied to solid techniques, and is subject to elemental adjustments. For elements that wind is strong against, the knock back effect is doubled, and for elements that wind is weak to the knock back effect is halved. Any technique of higher class is not subject to knock back effect. Strength higher than the damage potential of the claw can also negate the knock back effect.
Items:
Red Cloak/Bandanna (Moderate Clothing)
Item Name: Black Leather Armor
Class: C
Price: 1500
Physical Appearance: See Face Claim above
Passive Traits: Skillful Blocker +1, Scavenger +2
Size: Same as Aro
Weight: 16 pounds
Notes: Boots/Pants/Chest/Gauntlets Light Armor - 7 Physical Damage Reduction
Item Name: Tribarreled gun
Class: C
Price: 6500
Physical Appearance: This semi-automatic gun has a barrel length of a foot, and has three barrels that rotate as they are fired. Two barrels are plain, but one barrel is etched with brown arcane swirls.
Passive Traits: None
Special Attacks:
Name: Earth Shell
Class: D-C
Cost: 5-10 Stamina
Effect: Fires a bullet of earth out of the barrel of the gun. D-rank, bullet sized, C-rank, fist sized.
How to Perform: Switch barrel of gun to the brown etched barrel and channel magic through it.
Damage: D-C ranked gun damage
Strong Against: Elements earth is strong against.
Weak Against: Elements earth is weak against.
Notes: Can be upgraded as the gun is upgraded, creating bigger shells for more stamina cost.
Item Name:Gauntlet of the Beast
Class: D
Price:1500 Jewels
Physical Appearance: This golden-colored heavy spiked gauntlet is worn on the left arm. (see Aro's Face Claim)
Special Attacks:For 5 stamina, and an over time cost of 1 stamina per post, the Gauntlet of the Beast can cause a full body transformation that makes Aro appear like a great beast.
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Beast
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Beast
Size:Small
Weight:1 lb.
Notes: Spike Gauntlets weapon, D class
Item Name: Thief's Compass
Class: C
Price: 11,000 Jewels
Physical Appearance: This compass is a more ornate model than most. The specific style can be customized as the buyer wishes, but they are usually made of a precious metal.
Passive Traits: A small button on the side of the compass will display a map of whatever building or area the user is currently in.
Size: Roughly 4 inch diameter. Think of the dragon radar.
Notes: The DM can have this compass not reveal the layout of a given location if it would completely ruin the plot of an thread for the party to know the layout. The compass will not work in any sort of anti-magic field, and anti-scrying magic cast on a location will also prevent it from functioning.
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Backpack -200 Jewels
Sewing Kit -50 Jewels
Waterskin -100 Jewels
Kitchen Utensil Set -100 Jewels
Bedroll -100 Jewels
Scavenger Capsule D Class x5 -500 Jewels
Storage Space Occupied: 23 square feet
Jewels:
Home: BlackMist HQ
Aro's room in the Mansion is on the smaller size, only 200 square feet. There's a small mattress in the corner, but it's mostly unused. He only ever wears one set of clothes, so a dresser isn't necessary, though he does have the proper materials to maintain his equipment and clothing. The walls are, at present, bare, and his armor is generally in a pile in the corner if he's not wearing it. The room is in the attic of the mansion, so there is a rafter beam that is a few feet below the ceiling. This beam shows more wear of living than the mattress does, for that is where Aro sleeps most of the time. 180 square feet of the room is actual storage space, the rest is living space.
Initial Stats:
Body: 30
Mind: 25
Soul: 25
HP: 275
Stamina 50
Senses 55
Traits:
Trait Name | Rank | Type of Trait | Total Cost |
Intimidation | 3 | Body | 15 |
Acrobatic | 1 | Body | 2 |
Nimble | 1 | Body | 10 |
Knowledge: Wilderness Survival | 0 +1* | Mind | 0 |
Pain Tolerance | 2 | Mind | 10 |
Detective | 2 | Mind | 10 |
Wilderness Tracking | 0 +3* | Mind | 0 |
Scavenger | 1 +1* | Mind | 5 |
Durable | 2 +1* | Hybrid (Body) | 2 |
Heterosexual | 1 | Personality | 5 |
Scary | 4 | Personality | 20 |
Wicked | 2 | Personality | 20 |
Wild | 1 | Personality | 10 |
Traveller | 3 | Personality | 15 |
Studious | 1 | Personality | 10 |
Energetic | 2 | Personality | 10 |
Trait-Adjusted Stats
Strength:15
Encumbrance/Lifting Strength:75
Speed:16
Mental Reaction Speed:18
Soul:20
HP:175
Stamina:38
Senses:33
History:
Aro Sonofnone, that's what was hastily scribbled on the birth certificate for the newborn, still covered in post-natal fluids, that had been left on the doorstep of the orphanage. Already, even on the day of his birth, Aro was set up for failure. The other kids shunned him due to his strange habits. Any time a kid was assigned to the bunk below him, they ended up sleeping on the floor to avoid him, as he would hang over the edge of the bed like a bat in order to sleep. It wasn't long before he was given a spot in the rafters to sleep in rather than a bed. From his home above everyone, Aro grew apart from the people that went about their lives under his gaze.
"Mother Rosa, Aro took my toys again!" Scapegoat. It was a common word to run through the neglected child's mind. He was blamed for every missing toy, every lost article of clothing, every snack that vanished. A creepy smile overtook his face; every time he was blamed, he deserved it. Up, hidden in the rafters that no one dared to venture into, was a collection of trinkets and toys. Jewelry and scraps of clothing. There was a pair of scissors and needles that turned forgotten clothing into rags to wear without the owner's knowledge. At the current moment Aro was wearing a shirt made up of three shirts that the current complaining kid had lost. "It wanted to be played with, not gathering dust in a chest."
At the age of 15, Aro was kicked out of the orphanage after he got into a fight with another child and broke the other boy's nose and three of his fingers. "You never cared for me anyways!" The young teen's life only spiraled further downwards after becoming homeless. He tried to pick up odd jobs for jewels, but his attitude was always too "sour" for even any sort of menial labor. Pretty soon, he was getting in trouble with the law for trying to feed himself through relieving others of their excess food. As he was under age, he never spent more than a few hours in jail, so jail became, for him, a good place with a roof and a mattress. It was one of the times out of jail that the beautiful Rebecca came into Aro's life.
She was a pink-haired beauty and he was head over heels in love. She was the daughter of a talented wizard, and the two of them lived in a large house overlooking a lake. Rebecca didn't even know that Aro existed. He used to camp out in a tree gazing out at her window, hoping ot cath a glance of her smiling face. When he tried to introduce himself, his ragged appearance caused her to turn her nose up at him as if he were a beggar. The rejection made him furions. He worked on making himself presentable. He kept his long black hair combed, and he sought out proper clothing, but nowhere could he find decent clothing that he could afford, and his patchwork rags weren't enough to impress Rebecca. Somehow he was going to need to acquire good clothing.
One day, Aro got his change to improve his outfit. A man wandered into town with a massive white cloak that stretched down to the ground from his shoulders. This man got completely wasted and collapsed in the same alleyway that Aro had slept in that night. The teen's eyes were drawn to the nice cloak. It wasn't super fine silk, but it was much better than rags. Picking up a chunk of cobblestone, Aro made his way over to the man and tried to pull his cloak off, but the man was alert enough and moved to stop the teen. Then the cobblestone came down upon the man's head, splitting it open. Blood flowed out until the cloak was completely stained red.
Donning the now blood red cape, Aro found that it was much too long. Cutting off a long strip from the bottom and tying it around his head, the bandanna kept his hair out of his eyes. Taking up his new fine cloak, his demeanor now fully upgraded, he made his way to Rebecca's house. Upon knocking at her door, she answered, with a scream. His face was coated in the other man's blood, and his body dripped with the fresh gore, fully equipped with the stench that came with. The door was slammed in his face and the Rune Knights were alerted. Fearing for his life, Aro fled into the wilderness, leaving his former lonely existence behind. For years, he did nothing but live off the land, surviving by his own intuition.
A forest fire drove him out of his normal home to seek refuge in the mountains. It was a difficult month, living off of the lean food found in the rocky hills. One day, when he was about out of strength, he felt the ground start to rumble and a roar echo across the chilly air. Coming across the ridge revealed a basin sunk deep into the ground. From the cliff where he stood there was a twenty foot drop below him to the rocky floor below. Bones were thrown everywhere and there were organs of both animal and human strewn from right to left.
There was a snarl, and something suddenly hit Aro in the face. A severed leg of some unknown beast was in front of him.
With starvation on the line, the hungry teen picked the bones clean, attempting to get as much meat off as possible. It wasn't much, but it did help him regain a little bit of strength. If he was to fully recover, he was going to need to get down into the pit and obtain all the food that was down there. Climbing downwards, Aro found himself face to face with a large black bull. It was in its prime, and had gore dripping from its horns, probably whatever had been Aro's recent meal. The beast charged, ready for another victim. Adrenaline rushed through his body, and he sidestepped the charging creature.
Again and again the bull charged and Aro stepped aside just narrowly. The constant moving was starting to wear down on both of them. Aro did have the advantage that the bull had just overcome another beast just moments before, and the bull had the advantage that Aro hadn't eaten in a long while. There was a sort of mutual understanding between the two that this would need to be wrapped up quickly. The bull readied yet another charge, but slower, ready to intercept a dodge. Aro didn't dodge, but instead threw a punch straight for the bull. Fist met the soft flesh of the eye, and the bull reeled back from suddenly being hit in such a vital spot.
Rushing forward, Aro stabbed his fingers into the bull's other eye, then grabbed a rock off the ground and beat it's skull in much like he did with the white cloaked man. With a few more blows for good measure, the beast fell to the ground in defeat. Tired, the victor fell asleep. Waking up later, he partook of his meal, eating it raw, and saved the hides. Over the next few days, he spent time making them into armor for himself, and working on staying alive. Over time, he found out the best ways to find food, and where to get the juiciest morsels.
Years passed and Aro thrived in the mountains. He grew older and wiser, and on his eighteenth birthday he received a splendid surprise. Sitting on a cliff that he had long since created into the perfect camouflage trap for animals, a lone hiker made his way through the ravine below. Moving quickly and stealthily, the hiker was brought down by a well placed, you guessed it, rock to the back of the head. Rummaging through his belongings, Aro was delighted to see a book of arcane-seeming origins. Not being able to read very well, Aro simply stashed the book with his things and left the seen of his victim.
Desiring to explore a little, Aro trekked through a different section of the mountain range than he had ever been before. He didn't move far before he felt a new sensation as a brown tendril coiled its way around his body. "A... a... a Wizard!" Blacking out from the panic and lack of oxygen as the magic coiled its way around his neck, Aro was captured and taken into the folds of the Dark Guild, BlackMist. However, instead of torturing him and leaving him to die, his potential as a lowly servant was recognized, and he was made to be wait staff in the mountain mansion that was BlackMist HQ.
Aro was treated fairly well for wait staff, which was a good thing for him. Over the next two years, they educated him, taught him how to read. He spent every free hour pouring over the arcane book that he had robbed the day he was taken, and training his soul. The book was a beginners guide to the Maker magic of Air, and slowly he became proficient enough in a little bit of it to declare to the guild that he was not going to stand around and be wait staff, that he wanted the rights of a full wizard. By showing a little bit of what he had learned, they accepted him as a D-rank mage. The bottom of the totem pole. He'd work his way up in time.
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