Post by Raygin on Feb 11, 2013 17:00:44 GMT -5
Name: Moss Man
Class: C
Typical Lifespan: 60 years
Height: 9'7
Weight: 754 lb
General Appearance:
Alignments Available: Good
Typical Behavior: The Moss Man is a peculiar creature. At first glance it appears to be a moving mass of plant growth. But what this creature actually is is a colony of hive minded microorganisms that have all combined into a single entity...yet still a colony. Moss Men typically are not hostile. They roam swamps and deep wooded areas searching for fungai to feed off of. At the same time they also catch up seeds and other sort of plant babies and transport them all over the place, doing a bee's job 1000% better. Moss Men are typically timid and frighten easily despite their unwelcoming appearance.
Habitat: Swamps and deep wooded areas
Elemental Affinity: Plant
Magic and Spells:
Name: Vine Whip
Class: C
Cost: C-class cost
Effect: Summons four large vines from the casters body to lash out at the enemy. The roots can be controlled to move in various directions
Drawback: Cost. Vines can be destroyed
How to Perform: Cast
Damage: C-class damage
Strong Against: Elements weak to Plant
Weak Against: Elements strong against Plant
Notes:
Name: Tree Hugger
Class: D
Cost: D-class cost
Effect: Causes vines to erupt from the ground and form a weak wall to protect the caster from harm.
Drawback: Cost. Must be near plants with large enough roots (trees or plenty of plants)
How to Perform: Cast
Spell HP: D-class HP + 50%
Strong Against: Elements weak to Plant
Weak Against: Elements strong against Plant
Notes:
Name: Burrow
Class: D
Cost: D-class cost
Effect: Moss Man vanishes into the ground and can re-appear anywhere within two miles. Mainly used for escape rather than sneak attacks.
Drawback: Cost, unable to attack under the ground.
How to Perform: The Moss Man casts the spell and sinks into the ground.
Notes:
Name: Fungi Wrath
Class: C
Cost: C-class
Effect: Spread fungi seeds all over the enemies body. In two turns the fungi grow up and begin to siphon off the enemies hitpoints by 20 a turn. After 2 turns the mushrooms fall off.
Drawback: Cost. Fungi seeds can be washed or burned off.
How to Perform: Grab a hold of the enemy
Damage: None
Strong Against: Nothing
Weak Against: Elements strong against Plant
Notes:
Possible Loot: Up to Admins
Initial Stats:
Body: 20
Mind: 20
Soul: 40
HP: 300
Stamina 60
Senses 40
Traits:
None
Trait-Adjusted Stats
Notes:
Class: C
Typical Lifespan: 60 years
Height: 9'7
Weight: 754 lb
General Appearance:
{Click Here}
Alignments Available: Good
Typical Behavior: The Moss Man is a peculiar creature. At first glance it appears to be a moving mass of plant growth. But what this creature actually is is a colony of hive minded microorganisms that have all combined into a single entity...yet still a colony. Moss Men typically are not hostile. They roam swamps and deep wooded areas searching for fungai to feed off of. At the same time they also catch up seeds and other sort of plant babies and transport them all over the place, doing a bee's job 1000% better. Moss Men are typically timid and frighten easily despite their unwelcoming appearance.
Habitat: Swamps and deep wooded areas
Elemental Affinity: Plant
Magic and Spells:
Name: Vine Whip
Class: C
Cost: C-class cost
Effect: Summons four large vines from the casters body to lash out at the enemy. The roots can be controlled to move in various directions
Drawback: Cost. Vines can be destroyed
How to Perform: Cast
Damage: C-class damage
Strong Against: Elements weak to Plant
Weak Against: Elements strong against Plant
Notes:
Name: Tree Hugger
Class: D
Cost: D-class cost
Effect: Causes vines to erupt from the ground and form a weak wall to protect the caster from harm.
Drawback: Cost. Must be near plants with large enough roots (trees or plenty of plants)
How to Perform: Cast
Spell HP: D-class HP + 50%
Strong Against: Elements weak to Plant
Weak Against: Elements strong against Plant
Notes:
Name: Burrow
Class: D
Cost: D-class cost
Effect: Moss Man vanishes into the ground and can re-appear anywhere within two miles. Mainly used for escape rather than sneak attacks.
Drawback: Cost, unable to attack under the ground.
How to Perform: The Moss Man casts the spell and sinks into the ground.
Notes:
Name: Fungi Wrath
Class: C
Cost: C-class
Effect: Spread fungi seeds all over the enemies body. In two turns the fungi grow up and begin to siphon off the enemies hitpoints by 20 a turn. After 2 turns the mushrooms fall off.
Drawback: Cost. Fungi seeds can be washed or burned off.
How to Perform: Grab a hold of the enemy
Damage: None
Strong Against: Nothing
Weak Against: Elements strong against Plant
Notes:
Possible Loot: Up to Admins
Initial Stats:
Body: 20
Mind: 20
Soul: 40
HP: 300
Stamina 60
Senses 40
Traits:
None
Trait-Adjusted Stats
Notes: