Post by Pie on Feb 23, 2013 22:18:23 GMT -5
"Signature Moves"
Your signature move can be a spell or an item still, but that item will still be limited to your class. It can have a spell higher than itself if it's your signature move, but the weapon itself is limited to your class. Also, artifacts ignore all the rules about classes and signature moves, because artifacts are artifacts.
Hitpoints
Stamina
Defenses
Your signature move can be a spell or an item still, but that item will still be limited to your class. It can have a spell higher than itself if it's your signature move, but the weapon itself is limited to your class. Also, artifacts ignore all the rules about classes and signature moves, because artifacts are artifacts.
Hitpoints
- Rather than having a single massive HP pool, we are trying out locational damage, this will result in a slightly higher HP pool overall, but it will still be relatively easy to knock people out
- Your body is broken down into arms, legs, torso, and head.
- The head has HP equal to (body+soul) and all other locations have (body+soul)*2
- If a given area is reduced to zero HP it becomes unusable. If this area is the head or torso, your character is incapacitated. With legs or arms, you just can't move them any more.
Stamina
- There is no longer a default stamina cost per post of combat
- Your first attack now costs 1 stamina, and each attack in the same post after this has double the cost of the previous one. Said different, the stamina costs on your attacks now equal the powers of 2, starting at 2 to the zero.
- The above note only covers physical attacks. Spell's stamina cost is unchanged.
- Parry and dodging now cost stamina to perform, details below
Defenses
- Old stat requirements have been removed from defenses, excluding the martial knowledge requirement.
- Blocking still reduces damage, but now that damage is only applied to the arm's HP.
- Dodging now costs 2 stamina to perform . You still need to have at least 50% in speed and mental stat of the attack to perform the defense. This is still a grazing dodge and does 25% of the damage to you.
- If you have 25% more speed then the attack you can perform dodging for only 1 stamina and you completely dodge the attack.
- Blocking does not cost stamina, since you're still getting hit.
- Parrying still requires martial knowledge.
- If you don't have martial knowledge the parrying cost 3 stamina, if you have one rank in martial knowledge then it cost 2 stamina to parry, and finally if you have 2 ranks in martial knowledge then it costs only 1 stamina to parry a melee attack.
- The 3rd and final rank of martial knowledge is null and void and will not be used.
- Parrying requires your mind and speed to be at least equal to 40% of the enemy's attack speed, and requires strength at least 40% as high the opponent's in order to actually parry a melee attack.