Post by Kyomei on Feb 14, 2013 13:43:02 GMT -5
Name: Wind Spirit
Class: C
Typical Lifespan:Unknown
Height:No greater than 4 feet
Weight:None
General Appearance:
Alignments Available:Neutral
Typical Behavior:Wind Spirits are naturally playful, but in a more mischievous way. In the event that their play turns sour, they will become aggressive. The colors of their eyes change to red when they become angry and prepare to attack
Habitat:Mountain regions
Elemental Affinity:Wind
Magic and Spells:
Name:~~~Tentacles~~~
Class:D
Cost:1 Stamina
Effect:Transforms arms into whips five feet long
Drawback:No hands to grab things
How to Perform:Transform arms into whips
Damage:D rank
Strong Against:Elements wind is strong to
Weak Against:Elements wind is weak to
Name:Gust
Class:C
Cost:10 Stamina
Effect:A blast of wind throws enemies back 20 feet (.5 Soul of monster). Can be resisted with strength equal or greater than the soul stat of the monster.
How to Perform:Breath attack
Damage:D rank
Strong Against:Elements wind is strong to
Weak Against:elements wind is weak to
Name:Wind Wall
Class:C
Cost:10 stamina
Effect:Creates a wall of wind that pushes away attacks instead of stopping them.
Drawback:Only creates a wall in one direction
How to Perform:Form wall
Spell HP:60
Strong Against:Elements wind is strong to
Weak Against:Elements wind is weak to
Name:Spectral Shriek
Class:B
Cost:25 Stamina
Effect:Creates a large cone of sonic energy created by screaming. Cone's most effective size is ten feet by ten feet in hight/width at largest point, and travels forward twenty feet. Cone is half as potent after twenty feet, and expands to fifty feet by fifty feet in the 20-40 foot range. After 40 feet, the cone is not damaging, but can still be heard up to 100 feet away.
How to Perform:Inhale, then shriek
Damage:B rank
Strong Against:None
Weak Against:None
Notes:Attacks hearing. Base effect is 5 posts of deafness. Lower or higher senses will have an increased or decreased time.
Possible Loot:
Initial Stats:
Body:10
Mind:30
Soul:40
HP:250
Stamina70
Senses40
Traits:
Artful Dodger Rank 1
Lightning Reflexes Rank 3
Trait-Adjusted Stats
Name:Earth Spirit
Class:C
Typical Lifespan:Unknown
Height:Six to eight feet
Weight:200 pounds
General Appearance:
Alignments Available:Neutral
Typical Behavior:Hibernate for decades at a time, surfacing when their home is threatened. Will attack those who invade its territory without hesitation
Habitat:Mountains, Caves
Elemental Affinity:Earth
Magic and Spells:
Name:Earth's Protector
Class:C
Cost:10 Stamina
Effect:Creates a Wall of Earth as a defensive shield
Drawback: Only creates one flat wall, cannot be performed if no earth is present
How to Perform: With a shout, raise up the wall
Spell HP:30
Strong Against:Elements earth is Strong to
Weak Against:Elements earth is Weak to
Notes:
Name:Earth's Avenger
Class:B
Cost:25 Stamina
Effect:Creates a strip of massive earth spikes. These spikes are ten feet tall and thirty spikes are made, moving in a cone shaped pattern forwards from the monster
Drawback:Cannot be performed if no earth is present
How to Perform:Shout and stomp foot, cause spikes to emerge in front of foot.
Damage:B rank
Strong Against:Elements earth is Strong to
Weak Against:Elements earth is Weak to
Notes:
Possible Loot:Up to admin
Initial Stats:
Body:40
Mind:20
Soul:20
HP:300
Stamina40
Senses60
Traits:
Sharp Senses: Hearing Rank 2
Titan's Strength Rank 2
Tough Rank 2
Trait-Adjusted Stats
Body:40 (36 Speed) (48 Strength)
Mind:20
Soul:20
HP:330
Stamina40
Senses60 (Hearing counted as 100)
Notes:Skin by default is a Heavy Armor with a physical attack reduction of 5
Name:Ice Spirit
Class:C
Typical Lifespan:Unknown
Height:4-5 feet
Weight:70 pounds
General Appearance:
Alignments Available:Neutral/Evil
Typical Behavior:Roams the icy fields to the north. Most are fairly docile and only feed off of the ice, but some have developed a taste for warmth and brutally butcher animals and humans alike in order to feed off the warm flesh.
Habitat:Tundra/Frozen North
Elemental Affinity:Ice
Magic and Spells:
Name:Ice Wall
Class:C
Cost:10 stamina
Effect:Creates a defensive wall of Ice
Drawback: Flat, only defends from one direction
How to Perform:Roar and punch the ground, bringing up the wall.
Spell HP:45
Strong Against:Elements that Ice is strong to
Weak Against:Elements that Ice is weak to
Name:Ice Cleaver
Class:C
Cost:10 Stamina
Effect:Pulls a large butcher's knife of Ice out of the ground. Blade is two feet long.
Drawback:Unable to be performed if no ice is present
How to Perform:Slam hand into ice, bring up weapon.
Damage:Physical + D rank
Strong Against:Elements Ice is strong to
Weak Against:Elements Ice is weak to
Name:Ice Breath
Class:B
Cost:25 Stamina
Effect:A large cone of ice is exhaled. Cone's most effective size is ten feet by ten feet in hight/width at largest point, and travels forward twenty feet. Cone is half as potent after twenty feet, and expands to fifty feet by fifty feet in the 20-40 foot range.
Drawback: Requires monster to inhale for a few seconds
How to Perform:Inhale for a few seconds, breathe out ice
Damage:B rank
Strong Against:Elements ice is strong to
Weak Against:Elements ice is weak to
Possible Loot:
Initial Stats:
Body:30
Mind:20
Soul:30
HP:300
Stamina50
Senses50
Traits:
Skillful Blocker Rank 3
Martial Knowledge: Large Knives Rank 1
Trait-Adjusted Stats
Notes: Skin is a Light Armor with a physical damage reduction of 3
Name:Fire Spirit
Class:C
Typical Lifespan:Unknown
Height:5-6 feet
Weight:40 pounds
General Appearance:
Alignments Available:Neutral
Typical Behavior:Tend to be subdued at night time, but much more active in the day time. Will respond to any violence with more violence, and tend to seek out sounds of battle, if not to just observe and revel in the bloodshed.
Habitat:Deserts/Volcanic areas, as well as underground caves.
Elemental Affinity:Fire
Magic and Spells:
Name:Flame Geyser
Class:C
Cost:10 Stamina
Effect:Creates a burst of flames that emerges from the ground, anywhere in sight within a distance equal to the monster’s soul stat. Geyser is three feet in diameter
Drawback:Three second cast time, spot where geyser will emerge glows red
How to Perform:Look at target area, press hands to ground.
Damage:C rank damage
Strong Against:Elements fire is strong to
Weak Against:Elements fire is weak to
Notes: If hit, causes additional burn, which subtracts 5 HP per post for five posts.
Name:Fists of Flame
Class:C
Cost:10 Stamina
Effect:Causes fists to be covered in massive flames, basketball sized. Lasts five posts before dissipating
How to Perform:With a roar, let loose flames
Damage:Physical + C Rank
Strong Against:Elements fire is strong to
Weak Against:Elements fire is weak to
Notes:If hit, causes additional burn, which subtracts 5 HP per post for five posts.
Name:Volcano’s Fury
Class:B
Cost:25 stamina
Effect:Spews a mass amount of liquid flames out of the mouth. Liquid acts like fire but moves like water, coating a twenty x twenty feet amount of ground in the fire. Liquid fire lasts for three posts before absorbing into ground. If performed inside a building or in an area of a metal floor, the liquid can’t absorb easily and lasts 6 posts.
How to Perform:Inhale for three seconds, breathe out flames
Damage:C rank damage
Strong Against:Elements fire is strong to
Weak Against:Elements fire is weak to
Notes:If touched, causes additional burn, which subtracts 10 HP per post for five posts
Possible Loot:
Initial Stats:
Body:20
Mind:30
Soul:30
HP:250
Stamina60
Senses50
Traits:
Faster than a Speeding Bullet Rank 2
Sharp Sense (Mind) Hearing Rank 3
Sharp Sense (Mind) Sight Rank 3
Trait-Adjusted Stats
Body:20 (24 speed, 19 strength)
Mind:30
Soul:30
HP:250
Stamina60
Senses50 (100 equivalent in Sight/Hearing)
Notes: Touching the Fire Spirit with bare hands deducts 5 HP for every touch.
Class: C
Typical Lifespan:Unknown
Height:No greater than 4 feet
Weight:None
General Appearance:
{General Appearance}
Alignments Available:Neutral
Typical Behavior:Wind Spirits are naturally playful, but in a more mischievous way. In the event that their play turns sour, they will become aggressive. The colors of their eyes change to red when they become angry and prepare to attack
Habitat:Mountain regions
Elemental Affinity:Wind
Magic and Spells:
Name:~~~Tentacles~~~
Class:D
Cost:1 Stamina
Effect:Transforms arms into whips five feet long
Drawback:No hands to grab things
How to Perform:Transform arms into whips
Damage:D rank
Strong Against:Elements wind is strong to
Weak Against:Elements wind is weak to
Name:Gust
Class:C
Cost:10 Stamina
Effect:A blast of wind throws enemies back 20 feet (.5 Soul of monster). Can be resisted with strength equal or greater than the soul stat of the monster.
How to Perform:Breath attack
Damage:D rank
Strong Against:Elements wind is strong to
Weak Against:elements wind is weak to
Name:Wind Wall
Class:C
Cost:10 stamina
Effect:Creates a wall of wind that pushes away attacks instead of stopping them.
Drawback:Only creates a wall in one direction
How to Perform:Form wall
Spell HP:60
Strong Against:Elements wind is strong to
Weak Against:Elements wind is weak to
Name:Spectral Shriek
Class:B
Cost:25 Stamina
Effect:Creates a large cone of sonic energy created by screaming. Cone's most effective size is ten feet by ten feet in hight/width at largest point, and travels forward twenty feet. Cone is half as potent after twenty feet, and expands to fifty feet by fifty feet in the 20-40 foot range. After 40 feet, the cone is not damaging, but can still be heard up to 100 feet away.
How to Perform:Inhale, then shriek
Damage:B rank
Strong Against:None
Weak Against:None
Notes:Attacks hearing. Base effect is 5 posts of deafness. Lower or higher senses will have an increased or decreased time.
Possible Loot:
Initial Stats:
Body:10
Mind:30
Soul:40
HP:250
Stamina70
Senses40
Traits:
Artful Dodger Rank 1
Lightning Reflexes Rank 3
Trait-Adjusted Stats
Name:Earth Spirit
Class:C
Typical Lifespan:Unknown
Height:Six to eight feet
Weight:200 pounds
General Appearance:
{General Appearance}
Alignments Available:Neutral
Typical Behavior:Hibernate for decades at a time, surfacing when their home is threatened. Will attack those who invade its territory without hesitation
Habitat:Mountains, Caves
Elemental Affinity:Earth
Magic and Spells:
Name:Earth's Protector
Class:C
Cost:10 Stamina
Effect:Creates a Wall of Earth as a defensive shield
Drawback: Only creates one flat wall, cannot be performed if no earth is present
How to Perform: With a shout, raise up the wall
Spell HP:30
Strong Against:Elements earth is Strong to
Weak Against:Elements earth is Weak to
Notes:
Name:Earth's Avenger
Class:B
Cost:25 Stamina
Effect:Creates a strip of massive earth spikes. These spikes are ten feet tall and thirty spikes are made, moving in a cone shaped pattern forwards from the monster
Drawback:Cannot be performed if no earth is present
How to Perform:Shout and stomp foot, cause spikes to emerge in front of foot.
Damage:B rank
Strong Against:Elements earth is Strong to
Weak Against:Elements earth is Weak to
Notes:
Possible Loot:Up to admin
Initial Stats:
Body:40
Mind:20
Soul:20
HP:300
Stamina40
Senses60
Traits:
Sharp Senses: Hearing Rank 2
Titan's Strength Rank 2
Tough Rank 2
Trait-Adjusted Stats
Body:40 (36 Speed) (48 Strength)
Mind:20
Soul:20
HP:330
Stamina40
Senses60 (Hearing counted as 100)
Notes:Skin by default is a Heavy Armor with a physical attack reduction of 5
Name:Ice Spirit
Class:C
Typical Lifespan:Unknown
Height:4-5 feet
Weight:70 pounds
General Appearance:
{General Appearance}
Alignments Available:Neutral/Evil
Typical Behavior:Roams the icy fields to the north. Most are fairly docile and only feed off of the ice, but some have developed a taste for warmth and brutally butcher animals and humans alike in order to feed off the warm flesh.
Habitat:Tundra/Frozen North
Elemental Affinity:Ice
Magic and Spells:
Name:Ice Wall
Class:C
Cost:10 stamina
Effect:Creates a defensive wall of Ice
Drawback: Flat, only defends from one direction
How to Perform:Roar and punch the ground, bringing up the wall.
Spell HP:45
Strong Against:Elements that Ice is strong to
Weak Against:Elements that Ice is weak to
Name:Ice Cleaver
Class:C
Cost:10 Stamina
Effect:Pulls a large butcher's knife of Ice out of the ground. Blade is two feet long.
Drawback:Unable to be performed if no ice is present
How to Perform:Slam hand into ice, bring up weapon.
Damage:Physical + D rank
Strong Against:Elements Ice is strong to
Weak Against:Elements Ice is weak to
Name:Ice Breath
Class:B
Cost:25 Stamina
Effect:A large cone of ice is exhaled. Cone's most effective size is ten feet by ten feet in hight/width at largest point, and travels forward twenty feet. Cone is half as potent after twenty feet, and expands to fifty feet by fifty feet in the 20-40 foot range.
Drawback: Requires monster to inhale for a few seconds
How to Perform:Inhale for a few seconds, breathe out ice
Damage:B rank
Strong Against:Elements ice is strong to
Weak Against:Elements ice is weak to
Possible Loot:
Initial Stats:
Body:30
Mind:20
Soul:30
HP:300
Stamina50
Senses50
Traits:
Skillful Blocker Rank 3
Martial Knowledge: Large Knives Rank 1
Trait-Adjusted Stats
Notes: Skin is a Light Armor with a physical damage reduction of 3
Name:Fire Spirit
Class:C
Typical Lifespan:Unknown
Height:5-6 feet
Weight:40 pounds
General Appearance:
{General Appearance}
Alignments Available:Neutral
Typical Behavior:Tend to be subdued at night time, but much more active in the day time. Will respond to any violence with more violence, and tend to seek out sounds of battle, if not to just observe and revel in the bloodshed.
Habitat:Deserts/Volcanic areas, as well as underground caves.
Elemental Affinity:Fire
Magic and Spells:
Name:Flame Geyser
Class:C
Cost:10 Stamina
Effect:Creates a burst of flames that emerges from the ground, anywhere in sight within a distance equal to the monster’s soul stat. Geyser is three feet in diameter
Drawback:Three second cast time, spot where geyser will emerge glows red
How to Perform:Look at target area, press hands to ground.
Damage:C rank damage
Strong Against:Elements fire is strong to
Weak Against:Elements fire is weak to
Notes: If hit, causes additional burn, which subtracts 5 HP per post for five posts.
Name:Fists of Flame
Class:C
Cost:10 Stamina
Effect:Causes fists to be covered in massive flames, basketball sized. Lasts five posts before dissipating
How to Perform:With a roar, let loose flames
Damage:Physical + C Rank
Strong Against:Elements fire is strong to
Weak Against:Elements fire is weak to
Notes:If hit, causes additional burn, which subtracts 5 HP per post for five posts.
Name:Volcano’s Fury
Class:B
Cost:25 stamina
Effect:Spews a mass amount of liquid flames out of the mouth. Liquid acts like fire but moves like water, coating a twenty x twenty feet amount of ground in the fire. Liquid fire lasts for three posts before absorbing into ground. If performed inside a building or in an area of a metal floor, the liquid can’t absorb easily and lasts 6 posts.
How to Perform:Inhale for three seconds, breathe out flames
Damage:C rank damage
Strong Against:Elements fire is strong to
Weak Against:Elements fire is weak to
Notes:If touched, causes additional burn, which subtracts 10 HP per post for five posts
Possible Loot:
Initial Stats:
Body:20
Mind:30
Soul:30
HP:250
Stamina60
Senses50
Traits:
Faster than a Speeding Bullet Rank 2
Sharp Sense (Mind) Hearing Rank 3
Sharp Sense (Mind) Sight Rank 3
Trait-Adjusted Stats
Body:20 (24 speed, 19 strength)
Mind:30
Soul:30
HP:250
Stamina60
Senses50 (100 equivalent in Sight/Hearing)
Notes: Touching the Fire Spirit with bare hands deducts 5 HP for every touch.